Yoji Shinkawa artwork of Solid Snake from Metal Gear Solid 1.

Konami’s latest Metal Gear Solid masterstroke is releasing a patch to fix MGS1’s worst bug that doesn’t work

The Metal Gear Solid Master Collection released in a bit of a state. Sure, Konami never promised anything other than straight ports of a bunch of Metal Gear games, but the versions of those games that hit PC and modern consoles last October were tangibly worse than their original versions. They were rife with muddy textures, audio glitches, and—in the case of MGS 1—bad analogue controls.

More accurately, they weren’t really analogue at all. Instead, the MGS 1 Master Collection version simply mapped eight-way D-pad controls onto the left stick, instead of allowing full 360-degree movement like other, non-official emulations of the original allow you to (you can see a comparison here). It’s been a major source of player complaints about the game ever since it came out.

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