Encountering a derelict in Ixion

Ixion review | PC Gamer

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Need to know

What is it? A Frostpunk-inspired space-colony sim that ensues after your tiny error of blowing up the moon.

Expect to pay: £30/$35

Release date: Out now

Developer: Bulwark Studios

Publisher: Kasedo Games

Reviewed on: Radeon 5700 XT, i5-9600K, 16GB RAM

Multiplayer: No

Link: Official site (opens in new tab)

Genre-hopping from the small-scale skirmishes of Warhammer 40,000: Mechanicus to the automated production chains that (ideally) keep Ixion’s colossal space station running, developer Bulwark comes up with a compelling premise: What do you do when your experimental vessel accidentally dislodges a chunk of the moon, ending humanity’s existence on Earth as a result? But the migration from squad-based tactics to colony administration and collective-trauma management comes with pacing issues and a cavalcade of technical hiccups.

You would think that, with so much Greek nomenclature going around (the first shuttle to dock at your station is identified as Charon, the mythological ferryman of the dead), someone would have bothered double-checking the brand on whose hands the future of humanity rests. You see, Dolos, the name both of the company that funds your ambitious endeavour into space and the CEO whose philanthropic proclamations sound fishy even before catastrophe strikes, means “malice” in Greek, which, in retrospect, paints the ‘accident’ that nearly wipes out the species in an entirely new light.

(Image credit: Kasedo Games)

Stranded in a depressingly lifeless and suddenly inhospitable Milky Way, my first concern as administrator of the Tiqqun space station is to ensure the continued survival of the crew and discover what went so cataclysmically wrong during launch. As with similar base-building games, the beguiling enormity of the task ahead is masked by a reassuringly limited array of starting options: constructing essential buildings like living quarters and infirmaries, designing roads to facilitate transportation between them, and—most pressingly—tending to the station’s irreparably haemorrhaging outer shell, a hull ripped apart by the force of that world-shattering jump.

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