I've never wanted anything more than for Larian to make a Star Wars RPG in the vein of Baldur's Gate 3

I’ve never wanted anything more than for Larian to make a Star Wars RPG in the vein of Baldur’s Gate 3

A whopping 19 years ago last week, Obsidian and LucasArts released Knights of the Old Republic 2—a rough, unfinished romp around the Star Wars galaxy. Despite being pushed out the door far too soon, the complex, philosophical yarn spun by Obsidian lifted it above the usual Star Wars fare, exploring the setting and the nebulous concept of the Force in a way that had never really been attempted before. 

With only a year and change between this and the first KOTOR, you could have been forgiven for assuming that a golden age of Star Wars RPGs was upon us, but it wasn’t meant to be. Nearly two decades later, we’ve yet to see either a follow up or a brand new Star Wars RPG, at least not a singleplayer one, despite the fact that the licence has grown into an uncontrollable beast under Disney.

(Image credit: LucasFilm Games)

Instead, BioWare returned to the series and gave us Star Wars: The Old Republic, a story-driven MMO. Now, I love SWTOR. So much so that, two years ago, I wrote that “I don’t want Knights of the Old Republic 3, I want Star Wars: The Old Republic 2”. I’m still playing it today, and I’d still love a sequel. But two years on, I’m a bit burned out on live service games and MMOs, and I’m itching to return to the Star Wars galaxy as a solo adventurer.

www.pcgamer.com