Torreador vampire looking at camera with red eyes

Inkle’s scripting language, Ink, has Unreal integration thanks to Bloodlines 2 developers The Chinese Room

You may know Inkle from interactive storygames like 80 Days, Heaven’s Vault, Overboard!, and the Steve Jackson’s Sorcery! Series. All of these games were made with Ink, a scripting language the studio created that uses markup instead of script, and came with Unity integration built-in. Given how badly Unity dropped the ball then also tripped over the ball then ate the ball while rolling around in dirt this year, it makes sense developers with an interest in using Ink might want to divorce it from Unity.

Now they can, thanks to Nick Slaven, technical director at The Chinese Room, the studio that made its name with a Half-Life 2 mod turned foundational walking sim, Dear Esther—though nowadays it’s working on nautical horror game Still Wakes the Deep and long-awaited RPG sequel Vampire: The Masquerade – Bloodlines 2.

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