Scientists in a lab

‘I’m not a big fan of survival games,’ says director of 2024’s best survival game

My last few weeks with Abiotic Factor have been a cure for survival crafting burnout. I thought I’d never want to look at another crafting bench again, but it turns out, all I really needed was a genuinely fresh perspective on survival crafting to get on board. What first drew me in was Abiotic’s setting, a post-disaster underground lab inspired by Half-Life’s Black Mesa facility.

We didn’t want to have a lot of meters, we wanted to have feelings.

Geoff “Zag” Keene

You won’t find choppable trees in the cold, echoing halls of the Gate Cascade Research Facility. You can’t forage for berries or build a log cabin, but you can spend your last dollar on a vending machine root beer and smash up a CRT monitor for its useful innards. You don’t play as a blank slate or seasoned survivalist—you’re a schlubby scientist with no idea what they’re up against, a fact you’re reminded of every time you vomit up dubious soup, get so sleepy your eyelids narrow, or have to find a bathroom before you have a serious accident in your pants.

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