Concept art of Solas for Dragon Age 4

I’m excited that BioWare is ‘trying something new’ with Dragon Age: Dreadwolf, but for the love of god actually tell us something

[ad_1]

Following the purported Dragon Age: Dreadwolf leak (opens in new tab) from a few weeks ago, I was hoping that BioWare might consider spilling the beans, maybe even just a couple of beans, to give us an idea of what it’s actually making here. But no, instead we get a “Game Design 101 (opens in new tab)” blog that describes, in granular detail, the process of prototyping skill trees, without giving us even a single bean. 

I’m kinda torn, though, because I’m very much in favour of developers giving us a peek behind the curtain. There’s this massive disconnect between players and developers that stems from people fundamentally misunderstanding how games get made, which isn’t helped by developers doing a bad job of demystifying the process. So a glimpse of how the sausage gets made can be invaluable. The problem here is that what people really want is to see the damn game. 

[ad_2]

www.pcgamer.com