I can't tell if open world roguelites are good because Ravenbound's combat isn't

I can’t tell if open world roguelites are good because Ravenbound’s combat isn’t

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Unconventional concepts require excellent execution, and Ravenbound’s open world roguelite mashup is indeed unusual. After a promising first look at Ravenbound back in August I’ve gotten to play it sooner than I expected… and probably sooner than developer Systemic Reaction should have allowed. As of right now, Ravenbound’s melee combat is not excellent.

And that combat is pretty important. Ravenbound’s core concept is that it’s an open world action roguelite, specifically third-person melee combat with fantastical baddies pulled from Swedish folklore. In a typical roguelike/lite, linear progression and randomization would force me to survive one room of combat and then the next, creating tension by not telling me what’s through the next door. Ravenbound doesn’t work that way.

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