Kunitsu-Gami yokai

Hold on, is Capcom pulling a Brutal Legend with its new action game?

Capcom’s latest trailer for Kunitsu-Gami: Path of the Goddess, included in Wednesday’s Xbox showcase, started how I expected. The character, creature and environmental designs are all pulling heavily from Japanese mythology, as we’ve seen in previous teasers for the game. There’s some third person action reminiscent of Capcom classic Onimusha. But then the surprises start hitting: there are villagers to recruit and deploy in combat, spots on the map to “purge of defilement” to collect resources, zooming the camera out to building defensive structures, then fighting off waves of enemies… 

Is it just me, or did Capcom just backdoor an RTS into what we all thought was an action game? 

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