helldivers 2

Helldivers 2 is about being the ‘evil guys in the galaxy,’ says Johan Pilestedt: ‘Would you be able to survive a galactic war without plot armor to protect you?’

The notion that we ought to read Helldivers 2’s galactic war as a straightforward story about humanity’s noble defense against alien bugs and robots is too oblivious to warrant serious debate—Super Earth has a Ministry of Truth!—but in the endless churn of social media discourse, the interpretation has been posed.

In a talk at game development conference Nordic Game in Sweden this week, Arrowhead Games chief creative officer Johan Pilestedt put the studio’s intentions plainly. The “original hypothesis” for Helldivers 2, he said, was to cast players as the “evil guys in the galaxy,” like stormtroopers, and to see how they fare as background extras who are meant to fly off balconies when the good guys charge in shooting.

(Image credit: Arrowhead)

“You know when they try to breach the cell block in Star Wars, and the first stormtrooper through the door, he of course gets shot in the chest by Han Solo,” said Pilestedt. “And that’s the question: Would you do better climbing into that room trying to capture the bad guys that are trying to take over your lovely Death Star?”

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