Image for Helldivers 2 finally liberated from the bulk of its server issues as Arrowhead CEO celebrates having

Helldivers 2 devs say they’re gonna tone down the heavily-armoured creeps: ‘We’re currently looking at changes to the spawn rates and health pools’

The first balance patch of Helldivers 2 went down a touch poorly with players, which kicked off some prickly arguments on the official Discord between players and devs. As my fellow staff writer Morgan Park rightfully pointed out yesterday, I do think everyone needs to chill out a bit—even if there are some wrinkles to iron.

In case you’re new to the hell(dive) of difficulties seven to nine, let me lay out the issue: Higher-difficulty missions against bugs set you against two major headaches, the bile titan and the charger—both of which have heavy armour which cause most conventional weapons to simply bounce off their exoskeletons. 

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