Hammerting

Hammerting review | PC Gamer

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My great hall’s nearly ready, but there’s a problem. I need four pieces of mortar to finish the job. Mortar is made in the foundry, using lime. Lime is made in the arcane workshop, from bonemeal. The bonemeal, of course, is ground out of the bones of dead enemies in the cave farm. And the frustrating thing is that I have the bones to make the bonemeal to make the lime to make the mortar, but for some reason no one’s transporting it. No, in fact, the /really/ frustrating thing is that I seem to have got lost in this cave and wandered into a ‘90s adventure game. 

Despite sharing its item acquisition logic with Gabriel Knight 3, Hammerting is a game about Dwarves living in a mountain cave. It’s also a game about creating improbably convoluted supply chains in order to arm your allies on the overworld and facilitate their conquest over your common enemy. It’s worth playing the tutorial. 

Dwarf Fortress shouldn’t go without mention here, but this isn’t anything like as imposing or obtuse. Its vertical ant farm perspective and cheerfully drawn mountain dwellers do belie the level of complexity beneath though, and anyone averse to starting campaigns over and over again might want to sit down for this.

(Image credit: Team 17)

My first stewardship of Moch Naxrig, a hardy society tunneled within the side of a vast mountain, ended when all but one of my dwarves fell unconscious with starvation. By that point it was far too late to locate a food source, build a kitchen or trade for anything edible, so my society’s fate was sealed.  

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