Ghostrunner 2 enemy charging

Ghostrunner 2 review | PC Gamer

What is it? A cyberpunk action game with more spills than thrills.

Expect to pay $40/£35

Developer One More Level

Publisher 505 Games

Reviewed on GeForce GTX 1660 Ti, AMD Ryzen 7 3750H, 16GB RAM

Multiplayer No

Link Official site

The heart of the first game is still here, beating fast and loud. You still die in one hit, and so too does every non-boss enemy you come across. Your primary means of attack remains a sword, which means getting up close and personal with your foes regardless of whether they want to whack you with a stick or disintegrate you from afar with a laser. Fans of the original will feel at home… when they’re not feeling disappointed.

Ghostrunner 2 is an awful lot like Ghostrunner 1 when it comes to the bite-sized combat and/or parkour gauntlets between (usually) generous checkpoints—and that’s no bad thing. A Ghostrunner 2 level section is like a complicated guitar solo. Watching a performance by somebody who’s mastered it is jaw-droppingly impressive, while your own attempt is likely to be full of false starts and embarrassing fumbles.

(Image credit: 505 Games)

The fragile nature of your character means you will die, by design, a lot. The instant nature of respawns—you can even disable the death screen—and regular checkpoints mean that this never feels unfair. Annoying, sure; swear-inducing, sometimes, absolutely. But not unfair. So far, so Ghostrunner. However, Jack (the player character) appears to have been slowed by a small but noticeable amount compared to his first adventure. This sets off what turns out to be the first in a series of alarm bells. 

Cyberpunk rock

www.pcgamer.com