A crab in a storage cupboard

Get ready to meet your next favorite videogame crab in The Dungeon Experience

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The Dungeon Experience is a videogame about a theme park dungeon held together by strings. The theme park, I mean, not the videogame. It’s got an uncanny animatronic barbarian and cardboard cutout monsters, the Lake of Pain is an inflatable kiddie pool, and the host is a mudcrab. Co-creator Jacob Janerka tells me he’s workshopping a pitch to sum up this unusual concept. “The Dungeon Experience is like The Stanley Parable,” he says, “but the narrator is a talking crab who reads self-help books and has a hundred-dollar budget.”

That’s a pretty good pitch. A walking simulator with minigames, The Dungeon Experience is a parody of RPGs where you experience one from the warped point of view of the creature you’d normally be fighting around the same time you tackle your first slime. “We wanted a Dungeon Master,” Janerka says, “but if it’s just a regular guy, why don’t we do something more interesting? We’re making a videogame, you might as well take advantage of the medium.”

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