Expeditions: Rome review

Expeditions: Rome review | PC Gamer

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Need to know

What is it? Historical RPG with strategy elements set in an alternative-history Rome
Expect to pay £30/$36
Release date Out now
Developer Logic Artists
Publisher THQ Nordic
Reviewed on Ryzen 7 5800H, Nvidia GeForce 3070 (mobile), 16GB RAM
Multiplayer? No
Link Steam page

It’s taken me dozens of hours—and at least a dozen more than I’d have liked—but finally I’ve done it. I’ve built a digital legacy for Robertus Atellius Somethingus that’s worthy of the glory (and twatty imperialistic entitlement) of Rome. I’ve assembled elite legions that have conquered Asia Minor, north Africa and Gaul, I’ve besieged cities, toppled corrupt Senators, assassinated enemies with my Wild Bunch of praetorians, and impressed a particularly horny and hubristic Cleopatra with my arrogance.

It’s a solid CV for anyone applying for the role of Ancient Roman Consul. 

Expeditions: Rome is a historical RPG that streamlines elements from games like Total War, with its campaign maps, and Divinity: Original Sin, with its tactical turn-based combat and CRPG-style overworld traversal, into an adventure that spans vast swathes of the Classical world.

(Image credit: THQ Nordic)

The Divinity parallels are no coincidence. Developer Logic Artists’ previous historical RPGs, Viking and Conquistador, impressed Larian Studios enough that they were taken on to co-develop Divinity: Fallen Heroes before that project was put on hold (presumably due to the development of Baldur’s Gate 3). In short, this developer is no plebeian when it comes to this kind of game.

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