Hitching a ride on a harpy

Dragon’s Dogma 2 is a better game because it makes fast travel a hassle

Every RPG set in a massive open world expects you to spend a large amount of time exploring its multitude of nooks and crannies, but most of them also let you take a load off, zipping between previously visited locations instantaneously. Robust fast travel options have long been standard, but while they are undoubtedly convenient, they remove some of the magic of exploration. Not so in Dragon’s Dogma 2, however, where fast travel is a treat that must be earned. 

By the end of the game, you will have only discovered a few fixed fast travel points, leaving the vast majority of the world only reachable by hoofing it. There are portable fast travel devices you can plonk down anywhere, but these are also few in number. And in both cases you’ll still need to waste a ferrystone to travel to them, one-use stones which are usually hidden away in chests and dungeons, or doled out for completing specific quests. Eventually you’ll have quite a few, but for much of the game these will be precious, always making you second guess if the trip is worth the cost.

(Image credit: Capcom)

There are also a couple of ways to get around faster that aren’t technically fast travel options. Ox carts connect some of the world’s settlements together in a public transit system, departing from towns each morning and reaching the end of the journey in the late afternoon. This taxi service ain’t free, however, and while you can choose to take a nap to speed up the journey (it’s even slower than walking if you don’t), there’s a very good chance you’ll be rudely awoken by an ambush—wolves, goblins and bandits, mostly, but occasionally nastier foes. Sometimes the cart is destroyed in the fight, forcing you to walk the rest of the way. Sorry, no refunds. 

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