Destiny 2 Patch Notes: Hotfix 6.3.0.7 January 31

Destiny 2 Patch Notes: Hotfix 6.3.0.7 January 31

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Destiny 2 Patch Notes: Hotfix 6.3.0.7 January 31



The complete list of Destiny 2 Patch Notes for regular hotfixes released on servers.


With a new gears and weapons trailer for the current update of Destiny 2, Lightfall has prepared fans of Bungie’s sci-fi shooter for a plethora of new in-game content. This article contains the full list of notes for Destiny 2 hotfixes released in the month of January. Players should note that game servers go offline for maintenance before every patch release.

DESTINY 2 HOTFIX 6.3.0.7 – January 31

ACTIVITIES

SEASONAL

  • The January 31 update fixes an issue where Security Drone 01 from Operation: Seraph’s Shield was not visible for players who had not completed enough Beyond Light campaign missions.
  • You can now obtain Deepsight weapons from the Seasonal vendors daily instead of weekly. Get your patterns, Guardian!

IRON BANNER

  • Increased Iron Banner Rank gains.
  • Doubled multipliers from wearing Iron Banner gear.
  • Halved the multipliers for completing challenges.
  • Significantly increased the multiplier for wearing an Iron Banner emblem.

CRUCIBLE

  • Added quitter protections to Competitive Division.
    • Players completing matches that end in losses where one or more teammates were missing from the start of the match will not result in a division point loss.

GAMEPLAY AND INVESTMENT

WEAPONS

  • Fixed an issue where the Full Auto setting could occasionally stop firing while the trigger is held.
  • Fixed an issue where with Full Auto setting turned on, auto-loading a charge-based weapon after emptying the mag allowed you to shoot them without a charge delay.

BOUNTIES AND PURSUITS

  • Fixed an issue where a dialog prompt during the initial Enigma crafting quest would fail to advance.

Hotfix 6.3.0.6 Hotfix 6.3.0.6 has begun rolling out across all platforms and regions to resolve ongoing progression issues for certain Triumphs, Seals, and Catalysts.

DESTINY 2 HOTFIX 6.3.0.6

Hotfix 6.3.0.6 has begun rolling out across all platforms and regions to resolve ongoing progression issues for certain Triumphs, Seals, and Catalysts. Alongside this deployment, please note that all player accounts have been rolled back to 8:20 AM PST, January 24.Due to the account rollback:– Players will have to redo progress or quests completed between 8:20-11 AM PST.
– Eververse purchases will need to be redone.Silver spent during that time will be restored.
– Silver bundle purchases will be added back to player accounts.Additionally, some enemies may continue to drop Rare (blue) engrams when players reach the soft cap.

DESTINY 2 HOTFIX 6.3.0.5 – January 24

ACTIVITIES

SEASONAL

  • Heist Battleground
    • Fixed an issue where Shadebinder Warlocks couldn’t shoot Stasis projectiles during their Super.
    • Legend difficulty now grants progression toward various Triumphs and Challenges.
  • Year-5 Seasonal ritual activities now count toward ritual progress of all Season Pass Exotic catalyst quests.
  • Fixed an issue where the Ritual of the Season Triumph progressed with Heavy Grenade Launchers instead of Pulse Rifles.

CRUCIBLE

  • Rumble: Restored as a game mode and removed from the weekly rotation.
  • Showdown: Fixed an issue where revives where not properly displayed on the scoreboard.

GAMBIT

  • Increased reputation gains by over 50%.

GAMEPLAY AND INVESTMENT

ARMOR

  • Citan’s Ramparts:
    • Increased the cooldown of the Barricade ability while Citan’s Ramparts are equipped by 70%.
    • Increased the amount of damage players deal to a Citan’s Barricade by 25%.
    • Developer note: This change should decrease how often one sees a Citan’s Barricade in PvP, as well as add more opportunities for effective counterplay.

WEAPONS

GENERAL

  • Adjusted Deep Stone Crypt raid encounter rewards to favor Deepsight weapons that have not had their patterns fully unlocked.
  • Updated Deep Stone Crypt’s Commemoration Machine Gun to properly allow Rapid Hit and High-Impact Reserves as crafting options, as well as Feeding Frenzy and Under Pressure.
    • This includes crafting support for the enhanced versions of these perks.
  • Fixed an issue where Tripwire Canary was not displaying the correct draw time stat in the UI.

WEAPON ARCHETYPES

  • Submachine Gun
    • General
      • Increased damage and aim assist falloff start at 0 range by ~30%.
      • Reduced damage and aim assist falloff start at 100 range by ~6%.
    • Adaptive
      • Increased critical hit multiplier from 1.44 to 1.5.
      • Crit damage goes from 16.2 to 16.9.
    • Precision
      • Increased Forensic Nightmare’s zoom from 13 to 14.
  • Pulse Rifle
    • General
      • Reduced aim assist falloff start at 100 range by ~10%.
      • Reduced damage falloff start at 100 range by ~5%.
      • Increased recoil by 20% on mouse and keyboard only
    • Lightweight
      • Reduced BXR-55 Battler zoom from 20 to 18.
  • Sidearm
    • General
      • Reduced the Season 18 aim assist falloff distance buff from 30% to 20%.

AIRBORNE EFFECTIVENESS

  • Primary weapons
    • Aim Assist
      • Reduced all additional primary weapon auto-aim (bullet bend) penalties by ~60% at 0 AE (i.e., reduced penalty from 1.2 degrees to 0.5 degrees) for both mouse and keyboard as well as controller.
      • Increased the precision angle (how far off target you can be and still have auto-aim help you land a headshot instead of a body shot) by 50% at 100 AE.
        • Changed the curve to be exponential, so you’ll get more benefit at high AE for both mouse and keyboard and controller.
      • Removed all additional Primary weapon magnetism (reticle friction) penalties, and at 60 to 100 AE you get a magnetism bonus compared to pre-AE (0.5 degrees at 100 AE) for controller only.
    • Reduced accuracy penalty for all Primary weapons.
      • At 10 AE they’re now as accurate as if they had an Icarus Grip mod slotted before Season 17. (Previously they reached this level of accuracy at 30 AE.)
      • Approximate reduction in penalty:
        • Hand Cannon, Sidearm: 60%.
        • Auto Rifle, Scout Rifle, Pulse Rifle, Submachine Gun: 20%.
        • Bow: 30%.
  • Special weapons
    • Sniper Rifles and Slug Shotguns
      • Reduced base airborne accuracy penalty by 50%.
    • Pellet Shotguns
      • Fully removed airborne accuracy penalty.
      • Airborne spread angle penalty is still present.

EXOTICS

  • Dead Messenger
    • Reduced splash damage against players from waves by 35%.
  • Dead Man’s Tale
    • Removed the damage penalty for 5 stacks of Cranial Spike.
    • Reduced hip fire and airborne aim assist cone angles by 25% on mouse and keyboard.
    • Reduced hip fire cone angle bonus scaling from 20% to 5%.
    • Reduced hip fire precision aim cone angle from 3 degrees to 0.8 degrees.
    • Reduced hip fire auto-aim falloff scalar from 1.5 to 1.1.

PERKS

  • Reversal of Fortune now triggers on two misses within 6s.
  • Fixed an issue where the Perfect Float perk could cause the Frenzy perk to activate prematurely.

ABILITIES

  • Increased the base cooldown time of the following class abilities by ~20%:
    • Towering Barricade base cooldown increased from 40s to 48s.
    • Rally Barricade base cooldown increased from 32s to 38s.
    • Thruster base cooldown increased from 30s to 36s.
    • Marksman’s Dodge base cooldown increased from 29s to 34s.
    • Gambler’s Dodge base cooldown increased from 38s to 46s.
  • Touch of Thunder – Storm Grenade:
    • Roaming Storm lightning strike damage reduced from 40 to 30.
    • Added a 0.24s delay on Roaming Storm creation after the primary grenade detonation.
    • Travel speed now begins at 1.5 meters/second and ramps up over 1.3s to a maximum speed of 3 meters/second.
      • It previously was a flat 3.5 meters/second at all times.
    • Tracking search range now increases in size over 2s after creation, rather than starting at full size.
  • Removed weapon stability, incoming flinch, and Shotgun pellet spread angle penalties applied to the player while sliding.

POWER AND PROGRESSION

  • Rare (blue) engrams no longer drop after reaching the soft gear cap. Equivalent Glimmer amount will be rewarded instead.
    • This update will be rolling out later today. Keep an eye out on @BungieHelp for when it’s live.

VENDORS

  • Gunsmith reputation gains increased by 25% to compensate for the lack of Rare engrams.

BOUNTIES AND PURSUITS

  • The Exotic Catalyst Quest Boost now applies to all previous Season Pass Exotic weapon catalysts.
  • Season of the Haunted’s gear Triumphs “Shape Opulent Weapons” and “Nightmares Take Shape” will now correctly track weapon shaping.
    • If you shaped one of these weapons and did not complete the objective for it, you can reshape the weapon with no changes (and thus no cost) to advance the objective.
  • Step seven of the Revision Zero quest “The Hidden Shape” will now correctly track weapon shaping.
    • Like the aforementioned Triumph, you can reshape Revision Zero with no changes to advance this objective.
  • Adjusted the pattern requirements of the “Report: Reverse-Lure” Exotic Glaive quest.
    • Recipe now only requires one portion of the required Wellspring weapons’ pattern.
      • Additionally, the first daily drop of a Wellspring weapon will have Deepsight.
    • Once unlocked on a character, each class’s respective Exotic Glaive recipe will be available for purchase on the Evidence Board.
  • Step four of The Witch Queen quest “Report: Relic-Data” now tracks weapon shaping.
    • The requirements for reshaping a weapon with enhanced perks have been temporarily removed.
    • Reshaping any weapon will complete this objective, regardless of whether the weapon has been upgraded with enhanced perks or not.
  • Step six of The Witch Queen quest “Reshaping the Enigma” will now track weapon shaping.
    • Like the “Relic-Data” quest, the Enigma quest step has had the enhanced perks requirement temporarily removed.
    • Reshaping The Enigma will progress this step regardless of the existence of enhanced perks on the weapon.

UI & UX

  • Fixed an issue where the Glorious Seal icon was inconsistent with other Seals.

DESTINY 2 HOTFIX 6.3.0.4 – January 18

ACTIVITIES

GRANDMASTER NIGHTFALL

  • Reduced the Power Level requirement from +25 to +15 over the power cap.
    • Players can now enter Grandmaster Nightfalls at power cap (1580 during Season 19)

GAMBIT

  • Requirements for the Gold Coins gilding Triumph changed:
    • Changed the requirement from 30 wins to 50 matches played.
      • Wins grant bonus progress.

DUNGEONS

  • Duality: Fixed an issue where the final encounter would not drop rewards repeatedly while it’s the weekly featured dungeon.
  • Spire of the Watcher: Improved audio of Supplicant spawns in final encounter.

GAMEPLAY AND INVESTMENT

VENDOR FOCUSING

  • Reduced the focusing costs of weapons and armor for Trials of Osiris, Iron Banner, Crucible, and Gambit.
    • Legendary Shards reduced from 50 to 25.
    • Glimmer reduced from 10.000 to 5.000.
  • Reduced the cost of focusing Trials of Osiris’ Adept weapons from 250 to 50 Legendary Shards.

ARMOR

  • Fixed an issue where the Iron Companion armor set was not counting towards the Gunnora’s Seal Triumph.
  • Fixed an issue where players were unable to reset their artifact if they had no artifact unlock points available.

WEAPONS

  • Increased Deepsight weapon drop rates for all Raids and the Duality dungeon.
  • Fixed an issue where Fire and Forget had more visual kick than other Aggressive Frame Linear Fusion Rifles.
  • Fixed an issue that prevented the Legacy Ambush artifact mod from working.
  • Fixed an issue where the sprint reticle was missing in the player HUD when sprinting.
  • Fixed an issue where the Hierarchy of Needs Exotic Bow displayed the incorrect icon in the killfeed.
  • Fixed an issue where the Hierarchy of Needs Exotic Bow’s arrow display was delayed after drawing the first arrow.
  • Fixed an issue where Volatile detonations triggered at a higher than expected cadence.
  • Fixed an issue where the Bray Inheritance Trait granted more ability energy than intended on Machine Guns and Swords.
  • Updated the Reconstruction perk description in all non-English languages.

GENERAL

  • Fixed an issue where the Seraph Cipher Mods Triumph was not progressing properly.
  • Added an emblem metric for Collections score.
  • Dawning currencies can now be dismantled in stacks after the event has concluded

DESTINY 2 HOTFIX 6.3.0.3 – January 11

ACTIVITIES

HEIST BATTLEGROUNDS

  • Fixed an issue where the game would crash when depositing an Arc charge while the boss is immune in Heist Battlegrounds.
  • Players can now join in progress during the boss encounters in the Heist Battlegrounds playlist.
  • Fixed an issue where the Heist Battlegrounds: Legend node would sometimes display incorrect activity details, such as matchmaking.

STRIKES

  • Fixed an issue where the Devil’s Lair strike boss did not count as a Fallen boss for certain objectives.
  • Fixed an issue where the rank reputation booster modifier icon would not display on activity launch screens.

GAMBIT

  • Fixed an issue where the rank reputation booster modifier icon would not display on activity launch screens.

CRUCIBLE

Competitive

  • Fixed an issue that caused Promotion and Relegation series director dialogs to display at the wrong time.
  • Reduced round score limit in Showdown to 10 from 15.
  • Adjusted the match score limit for 3v3 Rift and Survival to 3 rounds to win.

Quickplay

  • Adjusted the quitter penalty system to be more lenient before triggering the quitter warning message and suspension timer.

Game History

  • Fixed an issue where Season 19 Competitive Crucible and Iron Banner matches were missing from Bungie.net Game History APIs.

DUNGEONS

  • Spire of the Watcher: Fixed an issue that allowed the Warlock Stasis Super to activate Arc node circuits without line of sight.

GAMEPLAY AND INVESTMENT

ARMOR

  • Unstoppable Hand Cannon perk now activates more quickly and no longer plays its audio cue when usinga non-Hand Cannon weapon.
  • The Energy Diffusion Substrate mod now correctly stacks up to three times.
  • The Candescent armor sets now appear correctly in the Appearance Customization screen.
  • Crown of Tempest will no longer provide ability energy when using a non-Arc subclass.

WEAPONS

  • Fixed an issue where Wish-Ender’s additional hits were disabled when the Anti-Barrier Bow mod was equipped.
  • Fixed an issue where Kill Clip wasn’t correctly being refreshed when already active.
  • Fixed an issue where Revision Zero’s weapon glint wasn’t consistently visible when in the alternate high damage mode.
  • Fixed an issue where Rapid-Fire Shotguns didn’t have the intended bonus reserves.
  • Fixed an issue where Jade Rabbit’s Exotic perk applied its damage buff to all outgoing damage.
  • Fixed an issue where the lights on Witherhoard’s Exotic ornament Drowned in Strife operated in reverse (they were lighting up when the weapon was empty, now they light up when it’s full).

ABILITIES

  • Fixed an issue where Spark of Frequency was not consistently granting its reload speed bonus on melee hit when paired with some Arc melee abilities.

BOUNTIES AND PURSUITS

  • Fixed an issue preventing players from progressing the intro mission for Season of the Seraph on characters that had not completed the intro for The Witch Queen. To access Season of the Seraph, complete the “Hierarchy” activity on Europa.
  • Updated the Crucible Threader bounty for capturing Control Points, now requires 15 captures (down from 30).

VENDORS

  • Xûr will now sell the v1.0.3 version of the IKELOS weapons rather than the v1.0.2 versions he sold before.

GENERAL

  • UI loader has been optimized to improve snappiness when switching between multiple screens quickly.

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