Dead Space patch fixes annoying fuzzy textures one day after Digital Foundry callout

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Dead Space cover



The new Dead Space is a great remake (opens in new tab) of a survival horror classic. I have few complaints about my first 90 minutes of necromorph chopping on PC: It’s grand, gorgeous, gorey, and maybe a little too easy on default difficulty. But up until yesterday’s 1.03 patch (opens in new tab), it also had one annoying graphical flaw—forced variable rate shading (opens in new tab) (VRS) that created fuzzy, flickering textures in the darker corners of the Ishimura.

Digital Foundry specifically called out Dead Space’s problems with VRS in an in-depth technical analysis video. Just a day later, EA has already issued a patch allowing PC players to turn off VRS entirely and disabled it on consoles. In fact, the option now appears to be off by default on PC.





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