Dark Messiah

Dark Messiah was ‘horny, generic, linear, unbalanced’ and may have been forgotten by Arkane, but it’s inspiring a new generation of developers

Arkane Studios celebrated 24 years of business this month with a social media post that commemorated almost all of its games. In the line-up was subterranean RPG Arx Fatalis and extraordinary FPS experiment Deathloop. So was System Shock tribute Prey, as well as all three Victoriana stealth-action games set in the Dishonored universe. 

Even this year’s disappointing vampire shooter Redfall, which recently had its teeth sharpened with a much-needed update, got its star in the Arkane walk of fame. Yet one title was conspicuous by its absence: the chaotic orc-kicking simulator, Dark Messiah of Might & Magic. 

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