Braindance

Cyberpunk 2077’s quest lead says it’s a story ‘about terminal illness,’ and playing it while staring down the barrel of one was the most intense RPG experience I’ve ever had

Even with its shortcomings at launch, I was always strongly affected by Cyberpunk 2077’s portrayal of living on borrowed time. The denial, the bargaining, the pills you’re prescribed that barely seem to do anything: it’s all cut from a very real cloth, one I know well after a half year of preparing for something only marginally better than my central nervous system getting slow-cooked by a neuro-degenerative terrorist. Thankfully, my prognosis looks less grim now, but I’ll never forget experiencing the two side by side.

Indeed, Cyberpunk 2077 “is about terminal illness, and it’s about coping with that” according to Paweł Sasko, quest lead on 2077 and associate director on CD Projekt Red’s upcoming Cyberpunk game. “How am I going to spend these last six months? Am I going to become a legend and drown in luxurious cars and all of those material things, or am I going to spend it in a relationship, and really be with people?’” (Spoilers for the base game and Phantom Liberty expansion ahead!)

www.pcgamer.com