Cities: Skylines 2 devs warn players of performance problems: 'we have not achieved the benchmark we targeted'

Cities: Skylines 2 devs designed the game to target 30 fps because ‘there’s no real benefit to aim for higher’

In a recent Reddit AMA, the team behind Cities: Skylines 2, fielded a host of questions from the gaming community. Amongst all of its responses was a comment by Colossal Order’s Chief Technical Officer, saying that the game was made with a performance target of 30 fps. Why? Because the developers don’t believe there would be a long-term benefit in pushing it up to 60.

As a sequel to the immensely popular Cities: Skylines, fans undoubtedly expected the game to have better graphics and more expansive cityscapes to build and manage. Possibly what they weren’t expecting was for the game to be extremely demanding on PC hardware, to the point that a mega-expensive machine would struggle.

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