Image for Chivalry 2 pauses new skill-based team balancing because it was doing the opposite of balancing for some reason

Chivalry 2 pauses new skill-based team balancing because it was doing the opposite of balancing for some reason

The biggest Chivalry 2 update since they added horses is out now. Like the previous updates, Duel of the Fetes adds some new maps (three deathmatch maps, in this case) to my favorite first-person medieval warfare game, but it most notably comes with two major new features: skill-based team balancing and support for unofficial servers.

Wherever the words “skill-based” appear, you know there’s going to be discourse, although in this instance, the player feedback has less to do with arguing about the principle of the thing and more to do with it not working right.

www.pcgamer.com