Build a big tower, get punished by God, in incremental clicker Microcivilization

Build a big tower, get punished by God, in incremental clicker Microcivilization

An upcoming incremental strategy clicker is taking on the civilization-building theme in an interesting way: Knowing that you’re going to collapse, eventually, before starting over. Indie developer Ondrej Homola’s game Microcivilization has you ascending through tiers of difficulty by building progressively larger civilizations before you either choose to—or are forced to—ascend, gaining currency to spend on bonuses for future runs.

It sounds pretty standard for the incremental and/or idle genres birthed by the proliferation of clicker games last decade. What sets Microcivilization apart is that it’s packed with some really very pretty pixel art and particle effects that help the whole thing look pretty dang good while you’re tapping away.  

www.pcgamer.com