The original Fallout's pacifist playthrough was an 'accidental' inclusion, but its designers loved the idea so much they kept it in

Bethesda beefing it with a calamitous ‘next-gen’ Fallout 4 update just as everyone’s falling in love with Fallout again is the most Bethesda thing imaginable

In a week where Escape from Tarkov dev Battlestate Games functionally pressed the self-destruct button on years of success and community goodwill with an insulting $250 package for an unfinished game, it’s hard to imagine there being competition for the most unnecessary self-own in the industry. And yet: Bethesda Game Studios, riding high on a wave of goodwill for the Fallout series after the smash hit show, broke many of the mods in Fallout 4⁠—a game that still boasts a colossally popular mod scene nine years on⁠—in order to roll out a “next-generation” update that hardly changes anything.

I promise I’m not just a Bethesda hater: I don’t buy into the trendy revisionist view that nothing the studio made after Morrowind was worthwhile, and Bethesda’s a studio I always want to give its proper due. That’s where I’m coming from when I say that the studio has absolutely stepped in it this time: the “next-gen” update for Fallout 4 is such an own-goal, such a pointless, unforced error on the heels of the studio’s biggest win in over 10 years, I’m utterly flabbergasted by it. No one asked for this update, and I have trouble understanding who it’s even for.

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