Baldur's Gate 3 once featured an even deeper co-op conversation system, but Swen Vincke said their 'dialogue trees blew up so hard, we just couldn't manage it'

Baldur’s Gate 3 once featured an even deeper co-op conversation system, but Swen Vincke said their ‘dialogue trees blew up so hard, we just couldn’t manage it’

In a recent RPG roundtable I hosted for the PC Gamer Chat Log podcast, something Larian founder Swen Vincke said caused my ears to perk up: the already impressive multiplayer roleplaying in Baldur’s Gate 3 was once even more involved than what made it into the final game.

During the roundtable, Ted Peterson, writer and designer of the original Elder Scrolls, pointed out that multiplayer games and MMOs have difficulty keeping their tone consistent—it’s easy to tell the difference between the way a player behaves and the way a character would. That was something Vincke had in mind during the development of BG3.

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