An assassin wearing a hood and wielding a dagger, leaping over a crowd.

Assassin’s Creed Mirage will be smaller because Ubisoft knows big games are getting tiresome

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Whenever I think of an Ubisoft RPG, the first thing that comes into my head is “Those games are too goddamn big.” It seems I’m not the only one who shares that sentiment, and the developer is all too aware that people are starting to get a little burned out on gigantic open worlds.

It’s a relief, then, that Assassin’s Creed Mirage (opens in new tab) is going to be doing a bit of downscaling. Speaking to GamesRadar (opens in new tab), creative director Stéphane Boudon says the community has been at the forefront of shaping the latest entry in the series. “Origins, Odyssey, Valhalla, they are all great games with the promise to live an epic journey in a strong fantasy,” he said. “Their scopes have been calibrated to fulfil those ambitions as they all embrace the RPG mechanics. 

“But amongst our fans, we started hearing the desire for a character-driven story, focused on the core pillars of the first ACs on a more intimate scale. It resonates with us as well as developers and this was the starting point of the project.”

Assassin's Creed Mirage reveal image

(Image credit: Ubisoft)

Taking what made the older, smaller Assassin’s Creed games work so wonderfully and applying it to modern development sounds like an exciting prospect. Game length is an ever-evolving conversation, and time to dedicate to a single game in the face of live-service offerings and adult life seems to lessen every year. It can also be difficult to remember just how much shorter the older Assassin’s Creed games were compared to their modern siblings. Take Assassin’s Creed 2 for example, which clocks in at around 35 hours for a completionist run according to HowLongToBeat. (opens in new tab) Valhalla on the other hand takes 104 hours more than that, around 139 hours (opens in new tab) for a complete run. That’s before the DLC too, mind you.

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