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According to experts on kernel level anticheat, two things are abundantly clear: 1) It’s not perfect and 2) It’s not going anywhere

Like Denuvo DRM or shader compilation stutter, “kernel level anticheat” is one of the most high profile issues dogging PC gaming in recent years. The default position of most gamers is that it’s a crutch used by “lazy devs”, it ruins performance, and could even compromise security. However, after reading games marketing veteran Ryan K. Rigney’s Push to Talk report, in which he interviews multiple professional anticheat experts, it’s clear that the tech’s here to stay regardless.

For the uninitiated, what it means when anticheat is operating at kernel level is that it’s running at the deepest, most authoritative layer of your operating system. Developers appreciate that level of control in detecting and shutting down cheat programs, pre-empting them with a maximum level of system authority. Many consumers understandably take issue with relinquishing that level of control to a third party. 

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