Destiny 2

7 big things we learned from the Destiny 2 ‘state of the game’ address

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Destiny 2

(Image credit: Bungie)

As someone who’s overwritten more than his fair share of Destiny 2 articles, I have to doff a grudging cap to game director Joe Blackburn, who just dropped 5,439 words on Lightfall and the year ahead. Clearly he does not have to deal with the PC Gamer peer editing system. As with previous ‘State of the Game’ addresses, the treatise is a wide-ranging tour of the biggest areas of improvement the team is working on, framed by Bungie’s major philosophical goals for the game. It also reveals the names of the next two seasons, which are ‘Defiance’ and ‘Deep’, and says that Bungie plans to be (slightly) less secretive about seasons ahead of time. 

There’s a ton to take in, and whilst I can’t exactly promise a tl;dr, we have distilled the manifesto down to its seven most important points. Starting with…

1. Crafting is being toned down but enhanced perks are coming to almost all weapons

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