Redfall vampire

2023 showed us the cost of pushing singleplayer developers to make multiplayer games

On the second day of reviewing Redfall, Arkane’s co-op vampire FPS, I logged in and lost all my progress. I made the critical mistake of playing with someone else in a multiplayer game that only remembers what one player does. I wasn’t devastated about losing a few hours of my time,  but disappointed that the always-online multiplayer structure of the game, a feature centered in its design, had led me astray.

Redfall could’ve been a stellar co-op game where you stake vampires and stuff your pockets with loot. Instead it’s a wide-open multiplayer world with scraps of Arkane’s singleplayer games tossed in. The specificity of a discarded note from someone mourning the loss of a family member loses its impact when most of the game is a broad list of objectives to complete with your friends. Arkane’s past games work because the narrow scope of a singleplayer experience affords it the space to find harmony with the design and storytelling. Redfall is this year’s saddest example of a celebrated developer trying to synergize its singleplayer strengths with a multiplayer game.



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