Art of magical creatures protesting from Magic the Gathering

2022 was the year the dam broke on major videogame unions

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2022 was a banner year for labor organizing in the games industry, with a wave of successful union drives at major studios. As labor issues in gaming became more public and widely discussed, workers in the industry have advocated for collective bargaining and union protections as a key component in battling endemic burnout and exploitation, as well as acute management abuses like the ones documented at Activision Blizzard (opens in new tab), Riot, and Ubisoft. 

Organizations like Game Workers Unite sprung up in the late 2010s to advocate for labor power in the games industry as critiques of crunch culture at studios drew wider attention. Workers at Stockholm-based studio Paradox Interactive successfully unionized and signed a collective bargaining agreement with the company in 2020, but it was at the end of 2021 leading into 2022 that things really started to boil over, resulting in the first successful union drives at major North American developers.

Raven QA

Game Workers Alliance logo

(Image credit: Game Workers Alliance)

In December 2021, Activision Blizzard laid off 12 quality assurance (game testing) workers at Raven Software, a long-lived FPS studio and co-developer of Call of Duty’s Warzone battle royale mode. Raven’s remaining QA staff walked off the job in protest (opens in new tab), with other developers across Activision Blizzard joining in. With support from the wider A Better ABK employee advocacy group, the striking employees decided to unionize, forming the Game Workers Alliance through the Communications Workers of America.

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