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With over a week to go for patch 12.17, we got a first look at what the planned changes are.
There is still over a week of play for the current patch of 12.16 for League of Legends. But as the tradition continues, we got some updates and a first look at the planned changes for the upcoming patch 12.17. The changes, as usual, were posted on Twitter by Riot’s Summoner’s Rift Design Team lead Matt ‘Phroxzon’ Leung-Harrison.
The patch looks quite heavy compared to the last two we got, and it involves multiple big champion adjustments. The current highlight of the patch is the big changes to Maokai, with the purpose of bringing him back to his top lane origins, while he has been stuck as an AP support for a long time. There are also multiple nerfs to pro-play dominant champions, with multiple champs seeing some buffs as they were absent from the meta.
As always, the preview notes are subject to change and no plan is set in stone until the full patch notes are released.
12.17 Full Preview. Things are still subject to change, but we’re looking at fine tuning and getting tests on a bunch of picks here to ensure we’re not swinging too hard up/down. Generally not looking to heavily disrupt the metas that teams qualified on. pic.twitter.com/yJcusAkTKx
— Matt Leung-Harrison (@RiotPhroxzon) August 30, 2022
Patch 12.17 Preview
Champion Buffs
Miss Fortune
- Double Up (0)
- Physical Damage: 20/60/100 (+100% AD) (+35% AP) » 20/45/70/95/120 (+100% AD) (+35% AP)
- Cast Time 0.25s » Matches Basic Attack Time
- Strut (W)
- Mana Cost: 45 » 35
- Attack Speed: 40/S5/70/W100% » 50/65/80/95/110%
- Make it Rain (E)
- Cooldown 18/16/14/12/10 » 18/17/16/15/14
- Full Damage (8-tick): 80/115/150/185/220 (+80%AP) » 70/100/130/160/190 (+100%AP)
- Slow: 60/45/50/55/60% » 50% (+4% Per 100 AP)
- Bullet Time (R)
- Bonus Critical Chance Damage: 20% of each waves damage » 30%
Twisted Fate
- Q AP Ratio: 70% » 80%
- W Mana: 40-100 » 30-70
Kassasdin
- Q CD:11-9s » 10-8s
- Q Mana: 70-90 » 60-80
Rell
- W Dismount MS: 250 » 280
- E CD:18-11s > 15s
Graves
- R Damage: 250-550 » 275-575
- Q CD:12-8s » 13-7s
Nocturne
- AS Ratio: 0.668 » 0.721
- P CD:14s » 13s
Ezreal
Camille
- P %HP Shield:17% » 20%
- E Bonus AD Ratio: 75% » 90%
Sett
- W AD Ratio: 20% per 100 bAD » 25% per 100 bAD
- E Slow: 50% » 70%
Champion Nerfs
Nami
- (Electrocute) E only counts as 1 damage instance
Taric
- Base MR: 32 » 28
- E CD:15-11s » 16-12s
Azir
- W AP Ratio: 60% » 50%
- E CD:19-15s » 22-16s
Ahri
- Base HP: 570 » 550
- E Duration:1.4-2s »1.2-2s
Sylas
- Base HP: 595 » 595
- 0 CD:10-6s » 11-7s
Trundle
- W CD:15-11s » 18-14s
- WukongBase AS: 0.711 » 0.68
- Base MS: 345 » 340
Sivir
- AD Growth: 3 » 2.8
- W AD Ratio: 30-50% tAD » 25-45% tAD
Renekton
- Q Damage: 65-205 (+80% bonus AD) » 60-180 (+100% bonus AD)
- Q Emp Damage: 100-300 (+120% bonus AD) » 90-260 (+140% bonus AD)
Champion Adjustments
Maokai
- (P) Sap Magic
- [New] Getting hit by large jungle monsters reduced cooldown: 1s per auto
- (Q) Bramble Smash
- [Adjust] base damage: 70/110/150/190/230 (+40% AP) » 65/110/155/200/245 (+40% AP)
- [New] % max health damage: 2/2.25/2.5/2.75/3%
- [New] Now deals 20/35/50/65/80 bonus damage to monsters.
- (E) Sapling Toss
- [removed] % max health damage
- [Adjust] base damage total: 20-120 » 45-185 (+40% AP +3% tHP)
- [Adjust] brush damage total: 40-240 » 75-315 (+80% AP +6% tHP)
- [New] Empowered damage does not affect minions
- [Buff] Mana cost: 60/70/80/90/100 » 45/55/65/75/85
- [Buff] Slow amount: 35% » 45%
- [New] Empowered Brush slow amount: 55%
- (0) Nature’s Grasp
- [Buff] Missile initial speed: 50 » 100
- [Buff] Missile max Speed: 650 » 750
- [Buff] Missile acceleration: 250 » 300
- [New] Move speed on champion hit: 40-60% MS decaying over 20
Hecarim
- Rampage (Q)
- Damage: 60/90/120/150/180 (+90% bonus AD) » 60/85/110/135/160 (+95% bonus AD)
- Damage per stack: 2% (+3% per 100 bonus AD) » 4% (+6% per bonus 100AD)
- Q Cooldown per stack: 1 » 0.75s
- Max number of stacks: 2 » 3
- Stack Falloff: All at duration end » 1 stack per second at duration end
- Mana Cost: 28/31/34/37/40 » 30
- Spirit of Dread (W)
- [NEW] Hecarim gains 15/20/25/30/35 Armor and Magic Resist while Spirit of Dread is active
- Devastating Charge (E)
- Min Damage: 30/45/60/75/90 (+55% bonus AD) » 30/45/60/75/90 (+50% bonus AD)
- Max Damage: 60/90/120/150/180 (+110% bonus AD) » 60/90/120/150/180 (+100% bonus AD)
- Minimum Knockback: 250 » 150
- Maximum Knockback: 450 » 350
- Cooldown: 20/19/18/17/16 » 17 at all ranks
- Onslaught of Shadows (R)
- Fear duration: 0.75-2s based on distance traveled » 0.75-1.5s based on distance traveled
System Buffs
Seeker’s Armguard
System Nerfs
Stopwatch
System Adjustments
Zhonya’s Hourglass
- Cost: 2600 » 3000
- AP: 65 »80
- AH:10 » 15
Guardian Angel
- Cost: 2800 » 3000
- AD: 40 » 45
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