It's been a great year for RPGs, if you hate and fear the new

It’s been a great year for RPGs, if you hate and fear the new

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In 2019, Disco Elysium pushed the RPG genre so far people said it wasn’t really an RPG at all. They called it an adventure game, or a visual novel. Disco Elysium really was an RPG of course—one with roots in CRPG classic Planescape: Torment and the kind of tabletop roleplaying with actual dice—but it was revolutionary enough to sail right to the edge of our convenient definitions. It felt like evidence of a genre that was thriving.

While games directly influenced by Disco will take a while to start arriving, it felt like the product of an overgrown RPG greenhouse. Surely that same climate was about to produce even more unusually proportioned fruit?

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