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Heroes never die, but games do: An Overwatch 1 obituary

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Overwatch is gone. Today Blizzard pulled the plug on the servers of the original Overwatch to make way for Overwatch 2, and my goodness am I sad about it. This morning I threw on a t-shirt, only to realise it was merchandise from the 2019 Overwatch League finals—a fitting outfit for today’s farewell. 

I’ve been ping-ponging emotionally between the excitement of a new Overwatch revival and the fear of what Overwatch has become (opens in new tab). I’ve been concerned about the way Overwatch 2 has monetised itself, changed the sounds and the dynamics of the heroes I played thousands of games with, and how it intends to capture the attention of new players. And I’m concerned, not because I’m an Overwatch hater, but because I love it more dearly than almost any other game. So though it’s time to say goodbye, I just want to reflect with some of the PC Gamer team on what made Overwatch special. 

Overwatch was my first proper online game. The beta was being played all over YouTube by many gaming creators and though I had a fear of playing games with comms, I couldn’t help but want to try it out. I bought a physical copy for the PlayStation 4, and it’s been a constant in my life since 2016. I had so many mains over the years: Reinhardt, Symmetra (pre-rework of course), Lucio, D.Va, and then Widowmaker, with a sprinkle of Moira and Ashe here and there. Widowmaker was the one who really stuck: I have hundreds of hours of play time with her. Clicking heads never felt any better than when I was launching myself around a map with her grappling hook and picking off enemies in midair.

(Image credit: Blizzard)

What made Overwatch special to me was how it adapted constantly—in-game and outside of it. Character reworks, hero swaps, the brief 3-2-1 meta discussions, and role queue. Overwatch felt like it was trying to be the best version of itself for years, until the announcement of Overwatch 2. Then it stagnated. Even then I played and played and played. Every hero ability cooldown, map, and voiceline was embedded into my brain. Running around Overwatch was almost like a second home. 



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