A ship flying toward a ringed planet in space

Ex-Bethesda dev says Starfield could’ve focused on ‘two dozen solar systems’, but ‘people love our big games … so let’s go ahead and let ’em have it’

Starfield‘s big. Real big. Over 1,000 planets big. However that illusion of bigness really vanishes when the game reuses particular prefabs. You can only go through the exact same space base so many times before you start feeling like you’re on the Truman Show.

As PC Gamer’s Fraser Brown pointed out a while back: “there’s just not much to see in Starfield outside of its busy, quest-filled hubs. Fast travel makes it feel small, but even when you do get to walk around for hours it’s rare that you’ll find something you haven’t seen countless other times. Another dead moon. Another nickel deposit. Another pirate base.” 

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