Rebecca from Cyberpunk Edgerunners

Cyberpunk 2077’s 2.0 overhaul was inspired by the ‘old school design’ of Diablo 2’s skill trees and Doom’s ‘relentless’ combat

Cyberpunk 2077’s 2.0 update changed so much about the game, it’d probably be quicker to list things it didn’t touch than the systems it tweaked or wholesale refinished. But the most impactful, I think, is the skill tree revamp, which changes how you build V and what you’re capable of. I only played about two hours of Cyberpunk in 2020, so when I really sunk my teeth into 2.0 I was shocked to look back at how the trees were designed before. There were still cool skills there, but without the more obvious build paths and synergies in 2.0. I asked CD Projekt Red how that change came about.

“After we discussed what improvements we wanted regarding perks in update 2.0, the team investigated progression systems of various games, including Dying Light, Borderlands, and even Dota 2,” gameplay design lead Karol Matyasik said in an interview with PC Gamer. Those are popular games, and I can see why Dying Light and Borderlands 2, especially, would be useful reference points for Cyberpunk 2.0. But what Matyasik said next really makes sense when you look at how CD Projekt changed things up.

www.pcgamer.com