Valve releases massive update to CS2 for June 2023 » TalkEsport

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Valve releases massive update to CS2 for June 2023 » TalkEsport


Counter Strike 2 has finally been revealed by Valve after several weeks of speculation around the same. Valve’s highly anticipated “Counter Strike 2” is set to make its debut with a limited test which started off earlier in March. The game promises a complete overhaul to every system and every piece of content, bringing with it the largest technical leap forward in the history of the franchise.

Well, it was highly unusual that Valve would roll out some changes to their upcoming Counter Strike: 2. The latest patch for the upcoming game includes a number of substantial modifications that are expected to have a significant effect on the meta.

While the CS2 update on June 6 makes a number of changes, the three most notable ones are the switch of the beta testing map and the addition of two new gameplay elements, loadouts, and buybacks.

Mirage replaces Dust2 on this new CS2 patch, replacing the vintage and long-standing map in the game. Everyone who has access to the CS2 beta may now test out these new modifications on Mirage. 

In addition, there will be new alternatives for players to consider before a match. Each player will be able to bring 15 guns into a match, including five pistols, five intermediate weapons, and five rifles. 

You can buy back items you’ve already purchased at the beginning of the round, much like in VALORANT. This means you can sell the weapon or utility item during the buy time if you accidentally get the wrong choice, receive your money back, and spend it how you choose.

Counter-Strike 2 would be released this summer alongside a promise of an “overhaul to every system, every piece of content, and every part of the experience.”

CS2 Update Patch Notes for June 6, 2023

Maps

Mirage has replaced Dust II on official CS2 Limited Test matchmaking servers.

Workshop Tools

“Introducing Counter-Strike 2 Workshop Tools which can be enabled and downloaded from the in-game settings menu–these tools will allow community contributors to create weapon finishes, stickers, and maps.”

  • Note: the Steam Community Workshop does not yet support uploading CS2 maps.

“The level editor (Hammer) now leverages GPU-accelerated ray tracing to both preview and bake lighting for CS2 maps. This significantly speeds up compile times, but as a result, a GPU capable of ray tracing is required for Hammer to be fully functional.”

  • Hammer GPU Minimum Specs:
  • Nvidia 2060Ti 6gb (2080Ti+ recommended)
  • AMD 6600XT (6800XT+ recommended)

Weapons

The player loadout has been revised:

  • Players have 1 Starting Pistol slot, 4 Pistol slots, 5 Mid-tier slots (previously “SMGs” and “Heavy”), and 5 Rifle slots, per team.
  • Assign any (side-appropriate) weapon to any slot within its category.
  • Supports drag-and-drop and has been redesigned to fit on a single screen.

The buy menu interface has been revised:

  • The wheel has been replaced with a grid showing all purchase options at the same time.
  • Teammate purchases are displayed on the buy menu.
  • Weapon “stats” display has been replaced with simple straightforward descriptions.
  • Players can now refund any purchase that was purchased in the same round and has not been used.

“Existing CS:GO items on the Steam Community Market can be inspected in Counter-Strike 2.”

Sub-tick

  • Sub-tick movement is now more precise and less “floaty” (per player-feedback).
  • Releasing movement keys now correctly convey their sub-tick timing.
  • The top player of a triple-stack can now shoot.
  • Fine-tuned weapon aim punch recovery to be latency-independent during sub-tick recovery on the client.
  • Fine-tuned view punch camera shake effect during shooting to be both latency-independent and synchronized with all other sub-tick shooting effects on the client.

Volumetric Smoke

  • Improved lighting/rendering when smoke overlaps multiple distinctly lit regions.
  • HE grenade effect times on smoke have been reduced.
  • Shotguns now create larger holes in smoke volumes.

Animation

  • Adjustments to the viewmodel “inspect” to remove animation popping.
  • Several viewmodel and blending animation fixes.
  • Improved traversal animation.
  • Jumping into the air and running off a ledge is now differentiated to allow for separate character motion.

Sound

  • Player’s own footstep sounds are now predicted on the client for a latency-independent experience.

Rendering

  • Improved performance and responsiveness in windowed and full-screen windowed modes.
  • Fixed several bugs and rendering artifacts.

Input

  • Fixed bug that would cause input to become permanently broken when multiple commands were bound to one key. Multi-binds are back, except for jump-throw binds (which are now a skillful part of CS).
  • Commands bound to mouse wheels will now be reliably executed.
  • Fixed bug that would cause input to execute incorrectly after taking over a bot in practice mode.
  • Inspecting weapons is now predicted on the client for a more responsive experience.

VAC

VAC will now live-ban and gracefully terminate the match at the end of the round (unless it was the last round and the cheater lost).

  • The match will not affect any participants’ Skill Group.
  • Players that were not lobbied with the VAC-banned player will earn XP for the match.

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