Author: Thomas Morgan
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PS5 Elden Ring’s 60fps back-compat hack doesn’t work on Xbox Series X • Eurogamer.net
[ad_1] After the revelation that Elden Ring runs at its smoothest frame-rate on PlayStation 5 using the backwards compatible PlayStation 4 Pro version of the game, we were left with one question: could the same back-compat ‘hack’ work on Xbox Series X? Actually getting the last-gen rendition running on the latest and greatest Xbox machine…
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PS5 and Xbox Series consoles tested • Eurogamer.net
[ad_1] In a sense, the core takeaways have not changed since we first looked at the Elden Ring network test last year. First of all, the quality of the game is beyond doubt – From Software deftly blending its unique Souls formula with an open-world to surprising success. Every inch of its map is ripe…
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Cyberpunk 2077’s next-gen patch tested on PS5 and Xbox Series consoles • Eurogamer.net
[ad_1] Welcome back to Cyberpunk 2077, a game transformed for PlayStation 5 and Xbox Series consoles. The prior ‘back-compat plus’ versions of the game yield to a brand-new rendition based on current-gen SDKs, allowing CD Projekt RED to fully tap into the capabilities of the new wave of consoles. This is a game with a…
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Does Dying Light 2 deliver on PlayStation 5 and Xbox Series consoles? • Eurogamer.net
[ad_1] Developer Techland has a reputation for delivering exceptional visuals via its own in-house technology – the C-Engine, taking centre-stage in Dying Light 2. With a focus of straddling the console generations while utilising cutting-edge visuals on the latest hardware, the studio promises us a rich density in detail, seamless streaming, upgraded physics, animation and…
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Nintendo Switch’s cloud-based games have profound issues • Eurogamer.net
[ad_1] Just how good is cloud gaming on Nintendo Switch? The upcoming Kingdom Hearts games on Switch – including 1.5, 2.5, and the latest Kingdom Hearts 3 – are set to be purely cloud-based, with Square-Enix charging $90 for the entire collection or $50 for each individual game. Is the visual quality and input lag…
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Monster Hunter Rise’s PC port looks great at 4K and 60FPS • Eurogamer.net
[ad_1] Almost a full year on from its Nintendo Switch release, a new PC Steam version of Monster Hunter Rise is out – at last letting us push past the fixed limits of an already superb Switch version. Higher resolutions, smoother higher frame-rates, and a suite of graphics options all play to PC’s strengths as…
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is cloud gaming finally a viable alternative? • Eurogamer.net
[ad_1] Is cloud gaming finally a viable alternative to the local experience? The recent release of the new premium RTX 3080 tier for GeForce Now sees Nvidia push online streaming specs higher than we’ve ever seen them before: more compute, enviable ray tracing performance, AI upscaling via DLSS, 1440p120 and 4K60 HDR functionality. Meanwhile, Nvidia…
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Guardians of the Galaxy’s RT upgrade adds extra shine to a brilliant game • Eurogamer.net
[ad_1] Guardians of the Galaxy surprised many this year – myself included – for capturing the essence of its characters – for taking the humour, the eclectic worlds and creatures of the comics, the films, and projecting it back out in video game form. Just ahead of Christmas, I’m glad to say developer Eidos Montreal…