Author: Thomas Morgan
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Can the last-gen consoles handle Saints Row?
[ad_1] I’ve spent the last week playing Saints Row on last-gen PS4 and Xbox One systems – and honestly? It’s really not that bad. The fundamental technological issues remain: the glaring shadow pop-in is back – and actually a bit worse here. The buggy NPC animations and physics return too. Of course, the 60fps…
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Saints Row (2022) PS5 and Series X/S tech review: uneven performance, bugs and modes galore
[ad_1] Saints Row is back after a seven year break, a proper 2022 series reboot from developer Volition that reinvents the series on several fronts – and I’m overwhelmed. Not because of the game itself – it’s good chaotic fun – but because of Volition’s approach to PS5 and Xbox Series X support. There are…
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Saints Row PC tech preview: the reboot shines on PC, and hints towards PS5 and Series X features
[ad_1] Saints Row is back, in a 2022 reboot that sees developer Volition bring the series up to date with an enhanced in-house engine. Come its August 23rd release, we’ll be able see how all consoles stack up, including PS5, Series X and last-gen machines – but today is all about our hands-on experience with…
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Stray plays best on PS5, as shader compilation stutters impact another Unreal Engine game on PC
[ad_1] Charming puzzle-platformer Stray is turning heads for all the right reasons at the moment, putting players into the paws of a cute ginger cat exploring a beautifully realised cyber city mysteriously devoid of human life. The game’s available on PlayStation 4, PS4 Pro, PS5 and PC, so how does each platform compare? Do the…
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The Quarry is a motion capture showcase on PS5 and Xbox Series X
[ad_1] Supermassive Games seems to have found a winning formula with its choose-your-own-adventure horror games – and The Quarry is the most compelling and visually striking effort yet. The game uses the popular Unreal engine and is out on PS5, Xbox Series X/S, PC and last-gen machines, a proper cross-platform release despite reports that it…
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F1 22: incremental upgrades improve an already solid experience
[ad_1] Formula One returns once again, with Codemasters’ Ego engine remaining as the power plant at the heart of the experience. Due to the essential nature of the game, a superficial comparison of the new F1 22 up against last year’s offering shows a lot of similarities: just like last year, PlayStation 5…
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Zombie Army 4: the making of an ‘impossible’ Switch conversion
[ad_1] Switch’s ‘impossible ports’ are the new ‘arcade perfect’ – games devised for much more powerful hardware somehow, miraculously, receiving remarkably impressive conversions onto relatively meagre hardware. However, variable performance and low resolution are also hallmarks of these otherwise astonishing technical achievements and it’s here where we need to highlight the work of Rebellion…
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Tiny Tina’s Wonderlands: a Borderlands tech rehash – or something new?
[ad_1] Who saw this coming? As a self-contained spin-off to the Borderlands series, Tiny Tina’s Wonderlands takes one of the more charming characters from its universe and invites us on a dungeons and dragons-style detour. The idea is undeniably cute. Think of Borderlands’ FPS mechanics as seen through the lens of a table-top Dungeons…
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how do PlayStation 5 and Xbox Series X compare? • Eurogamer.net
[ad_1] We’ve already taken a look at how the latest rendition of Grand Theft Auto 5 scales across to the new generation of console hardware – we’ve seen the core improvements up against last-gen hardware, and what’s been ported over from the existing PC version. The big remaining question hangs over the platform comparisons, and…
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Elden Ring: the last-gen analysis
[ad_1] The dust has settled after Elden Ring’s release and now there’s a moment to check out the last-gen versions – the state of PS4, Xbox One, Pro and One X, and fundamentally, to see if any of these consoles can deliver a decent experience. With current-gen console stocks thin on the ground, do you…