Author: Robert Purchese
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Manor Lords early access review – beautiful foundations but missing important pieces
There’s a confidence to Manor Lords that belies its one-person development, and what’s there can be spellbinding, but it’s a pastoral idyll that still needs significant development. Yesterday, in between bouts of Manor Lords, I popped down the road to do some food shopping, and bought bread, milk, vegetables, and some other things, then walked…
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Excited for Grounded and Sea of Thieves on PlayStation, but not for the reasons you might think
There’s something quietly quiet exciting happening, and I wonder where it’s going to lead. Earlier this week, Grounded – the Honey I Shrunk the Kids backyard survival game – arrived on PlayStation, and at the end of the month (30th April) pirating game Sea of Thieves arrives on PlayStation too. It’s a momentous occasion, even…
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Blizzard says “it’s time to make a bold statement” with World of Warcraft
This year, World of Warcraft will get its 10th expansion, the War Within, which as an occurrence is nothing particularly remarkable – there have, after all, been nine of them before. This time though, things seem slightly different. There’s an air of change around Blizzard, at least as far as World of Warcraft operations go.…
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Life Eater review – an intriguingly uncomfortable game about abduction that chickens out a bit
Mechanically, Life Eater uses a diary-based puzzle system in some really interesting ways, but it struggles to say anything meaningful about the shock-factor setting it’s gone for. Few game ideas will turn your head quicker than one about abducting people and murdering them. It’s an idea that courts controversy for the shock factor that comes…
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20 years later, World of Warcraft is getting an arachnophobia mode
World of Warcraft will, in its 20th year of operation, implement an arachnophobia mode. It’s been developed for the new War Within expansion, which heavily features the spider-like Nerubian race, but it won’t be exclusive to it. “We made it retroactive so it does everything,” associate design director Maria Hamilton told me during a roundtable…
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Could World of Warcraft on console finally be happening?
In the autumn of last year, Holly Longdale, the executive producer and vice president of World of Warcraft, made headlines by saying the team talks about putting WoW on console “all the time”. It’s a question the company has been asked repeatedly over the game’s near 20-year lifetime, and it’s an answer we’ve heard before,…
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Let’s get evil in Baldur’s Gate 3: Part 6 – Oh god it was me all along
Welcome back! Let’s Get Evil is a monthly series for Eurogamer Supporters in which Bertie rampages through games being as evil as he can. It sounds easy, but is it? And how much freedom to be horrible does each game afford? There’s only one way to find out. Note, spoilers will naturally occur as Bertie…
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Inkbound review – another stand out roguelike by the Monster Train team
This time it’s Hades that Shiny Shoe’s game feels similar to, but with some delicious differences that make this roguelike stand out all on its own. To understand the allure of Inkbound, you have to understand a bit about the developer making it. Shiny Shoe made a game called Monster Train that came out a…
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Open Roads review – a pleasant road trip that doesn’t go anywhere particularly memorable
A gentle adventure into a family’s secrets that’s nicely crafted but over before it really begins. I had some concerns about Open Roads when I saw a demo of it earlier this year, mostly because in what I saw, nothing much seemed to happen. A teenage girl walked around a house looking at objects and…
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Bulwark: Falconeer Chronicles review – meditative city building on a stormy archipelago
A gentle and unusual building game that’s memorable but missing some purpose. Bulwark is a city-building game that works differently to any city-building game I’ve ever played. Faced with the barren rocky outcrops of a stormy archipelago, and a handful of buildings to place on them, I thought I knew what to do. In a…