Author: Robert Purchese
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Octopath Traveler 2 announced for Nintendo Switch
[ad_1] Octopath Traveler 2 was announced during this afternoon’s Nintendo Direct, and will launch on Switch 24th February 2023. The sequel takes place in a new era and involves eight new characters whose adventures you’ll get to individually play. The era appears to be more modern and reminds me of a kind of 18th/19th Century.…
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Announcing the EGX Pub Quiz 2022
[ad_1] Are you coming to EGX London in a couple of weeks? If you are, what are you doing on the Friday and Saturday evenings? Nothing? Oh that’s wonderful because I’d like to invite you to a pub quiz! Well it’s not actually in a pub so I’m telling a bit of a fib –…
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Why Splatoon 3 wasn’t quite an Essential but still splats
[ad_1] Take a break with a quick recap of the things you missed on Eurogamer this week, plus a little more discussion of them. It’s the Weekly podcast show. Joining me today are returning-from-holiday editor-in-chief Martin Robinson, who tells us all about Splatoon 3, which he just reviewed. Why didn’t he give it…
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Nearly a decade of video with Eurogamer’s Ian Higton
[ad_1] It’s been nearly 10 years since my guest today started working at Eurogamer. And when they began, their mission was simple: make YouTube happen. We had barely an audience there at the time. Oh, we’d tried video – you might remember Johnny Minkley and Eurogamer TV – but we missed the YouTube wave.…
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A Plague Tale: Requiem preview
[ad_1] I’d forgotten how stressful A Plague Tale can be. These kids really don’t get a break do they? It’s probably not right to even call them kids any more either – I’m not sure how old Amicia is now, in Requiem, the sequel, but she’s a young woman in attitude alone. She’s been through…
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The unexpected dignity of morgues
[ad_1] Content warning: this piece contains descriptions of the mortuary process. Morgues. All I have to do is write the word and it evokes a reaction. These places are steeped in our fundamental fears and preoccupations with death, and those fears and preoccupations are preyed upon by entertainment and amped up for horrors or police…
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Weekly podcast talking Gamescom and Immortality.
[ad_1] Our Chris is back from Gamescom and he’s pooped, yet despite that, it sounds as though he had a nice time. Who needs all the hullabaloo when a quieter event allows smaller games some air? In today’s episode of Weekly, Chris takes us back there, to Gamescom, sharing what it was like on the…
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Without Dungeons & Dragons, Fighting Fantasy might never have existed
[ad_1] What do you think of when you hear the words “Fighting Fantasy”? Do you remember being absorbed for hours as a child, hurriedly flipping pages and rolling dice, hoping you’d chosen the right path? Perhaps you talked about it with friends in the schoolyard, swapping strategies, comparing notes. You almost certainly remembered the deaths.…
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Weekly podcast episode 14: Rollerdrome and much more
[ad_1] It’s another Weekly, the podcast show where we recap Eurogamer for you. We whisk through what’s been going on as well as dive into more detail on some of the bigger reviews and talking points of last week. Weekly normally goes out to premium supporters every Friday and everyone else on Monday, but this…
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How do you make an entire game about bags? Backpack Hero: “Hold my potion”
[ad_1] I’ve never really stopped to think about how you’d make an entire game about backpacks before, probably because they’re always there, in every RPG, and they’re already a kind of game in themselves as you try to fit everything in. But how do you take that idea and spin it out into something big…