Author: Robert Purchese
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Moonbreaker’s take on Warhammer is awkward, but I like it
[ad_1] The first thing that hits me about Moonbreaker, the very-different-from-Subnautica game by Unknown Worlds, is how rigid and awkward it feels. It’s strange because turn-based combat games are something I’m really familiar with, but Moonbreaker takes some getting used to though, and some of that I don’t like, and some of it I really,…
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Exactly how realistic are horses in games?
[ad_1] How much do you know about horses? I don’t know very much. As far as I’m concerned, they really can do press-ups like Roach in The Witcher 3, or double-jump like Torrent in Elden Ring. Alice Ruppert knows a lot more about horses than I do. She’s been obsessed with them ever since she…
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Dome Keeper review – not quite digging it
[ad_1] Dome Keeper merges digging and base defence but struggles to make either a success in their own right. Dome Keeper divides me. There’s a part of me, each time I play, that’s really happy to return, to feel the ground give under my drill, to hoist my mined resources triumphantly to my command centre…
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The games that caught our eye at EGX London 2022
[ad_1] Transparency alert: EGX is run by Eurogamer owner ReedPop. There was a nice buzz about EGX London this past weekend, a whiff of positivity about it, at people being back together, relatively unimpeded by the pandemic and playing games together again. EGX felt much more like its old self. And many of us were…
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All the goss from EGX London
[ad_1] Were you fortunate enough to make it down to EGX London this year? It was this past weekend, and, if you ask me, there was a nice vibe around the place. It was nice to be back playing games together relatively unimpeded by the pandemic, and the show is feeling much more like…
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Potion Permit – hands-on with the final game
[ad_1] Potion Permit doesn’t seem to do anything in a hurry, and that’s because it’s a game that expects you to be with it for a long time to come. It’s a life simulation, really, dressed up as a potion making game. You’re a chemist sent to a town to brew potions, but here’s…
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The legacy of shareware is everywhere
[ad_1] I had no idea how important shareware was, and arguably still is, to the gaming industry until today. To me, shareware represented the few games I managed to play for free throughout the ’90s. In particular, Duke Nukem 3D at lunchtime at Rupert Loman’s house. (Rupert is the founder of Eurogamer/Gamer Network.) And…
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Isle of Arrows knows how to stop you getting comfortable in a tower defence game
[ad_1] How do you stop people getting comfortable in a tower defence game? I think you know what I mean: that point where you’re deep into a game, your defences are well established, and anything that tries to get through this, your abattoir, is made mincemeat of. You, at that point, are effectively hands…
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The last day of Overwatch 1 will be 2nd October, Blizzard confirms
[ad_1] The last day of Overwatch 1 will be 2nd October, Blizzard told me during an Overwatch 2 roundtable interview last night. (Note: this is from a Pacific Time point of view. With time differences, it could be 3rd October elsewhere in the world.) Overwatch 2 will then launch 4th October and be the only…
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How the Overwatch 2 battle pass works, and everything you need to know about it
[ad_1] Blizzard has explained in detail how the Overwatch 2 battle pass and associated monetisation will work. The information comes from a briefing document and roundtable group interview I attended last night. There are no loot boxes in Overwatch 2, in case you didn’t know. In their place are a battle pass and in-game store,…