Author: Robert Purchese
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Game of the Week: Hellblade 2 shows what games can do when given enough time
I’ve had a week of vampires. I finally managed to get my thoughts together in a V Rising review after being quite frustrated with the game, then quite smitten by it, and then I wrote about vampires for Five of the Best, and I’ll be writing about vampires again for Bertie’s Evil Adventures. Blimey –…
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Let’s Get Evil in Baldur’s Gate 3: Part 7 – helping Astarion achieve his horrid potential
Welcome back! Let’s Get Evil is a monthly series for Eurogamer Supporters in which Bertie rampages through games being as evil as he can. It sounds easy, but is it? And how much freedom to be horrible does each game afford? There’s only one way to find out. Note, spoilers will naturally occur as Bertie…
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V Rising review – a wickedly deep, generous, and satisfying vampire fantasy
It starts with a bump, but played the right way, V Rising offers riches few other crafting survival games can match. I struggled with V Rising to begin with. On a surface level, it sounded great: a vampire survival fantasy where you awaken after a centuries-long sleep to eat your way through a world. It…
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V Rising makes me wonder: is it time to rethink the survival crafting template?
When Minecraft smashed down like a meteor all those years ago, the idea of chopping down trees in games – to make wood to make shelter – felt excitingly new. Before then, games weren’t particularly concerned with the mundanities of survival, presumably in the name of what they thought was fun. Games were for extraordinary…
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The Baldur’s Gate 3 victory tour has been extraordinary, but feels like it’s finally coming to an end
It’s just occurred to me that Baldur’s Gate 3 is shy of being a year old, and I’m struggling to come to terms with that because it feels like the game just came out. I know in my rational mind it didn’t, but where did those months go? Why didn’t I feel them in the…
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From creating D&D to making Baldur’s Gate 3: meet the man who coined the term XP
“Role-playing games are only 50 years old. We’re still inventing them every day. That’s what’s really exciting about it. We haven’t found the boundaries of it yet, if there are any. We’re still pushing out. That’s what keeps me doing this stuff, years after most of my peers have retired or passed on.” Do you…
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How to stream, what to stream, when to stream
It’s time for another episode of Inside Eurogamer, the podcast that’s exclusively for Supporters and which takes you behind the curtains here to understand why we do the work we do, and some of the things we’ve learnt about doing it. Today we’re on trend talking about streaming. I say on trend but I don’t…
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Goodbye Roll7, you deserved so much better
I was stunned this morning to read about the sudden closure of award-winning British studio Roll7 by parent company Take-Two, as I’m sure so many of you were. It hasn’t been officially confirmed by either company yet but there are reports out there and people talking in all-but-confirmation tones on social media. It seems beyond…
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Ask Eurogamer your questions | Eurogamer.net
Supporters, we’ll be recording a new episode of your exclusive Inside Eurogamer podcast tomorrow, and I want to know whether you have any questions for us. I’ve asked this before; you probably know the drill. Brief aside: if you’re not a Supporter and this podcast – and the chance to ask us questions – sounds…
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Manor Lords and a hidden risk of early access we don’t talk about
This week, everyone’s been talking about early access releases again. Why? The headline moment was No Rest for the Wicked developer Moon Studios defending a bumpy early access release by saying, “It’s already pretty clear that going with EA is one of the best decisions we could’ve made.” And then unexpectedly it added: Dark Souls…