Author: Richard Leadbetter
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Marvel’s Spider-Man: the PC port plays beautifully on Steam Deck
[ad_1] We described Marvel’s Spider-Man Remastered on PC as a patch or two away from perfection and our opinion hasn’t changed! In our initial embargo day impressions piece, we also talked about how well the game runs on Steam Deck – and today we’re going to go a little deeper, pushing the Valve handheld to…
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PlayStation 3: chasing the 1080p dream, part three – Gran Turismo 5 and the indie explosion
[ad_1] Welcome to the third part in the biggest DF Retro episode we’ve ever produced – a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX ‘Reality Synthesizer’ as key…
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PlayStation 3: chasing the 1080p dream, part two – revisiting WipEout HD, Pixel Junk and many more
[ad_1] Welcome to the second instalment of PlayStation 3: chasing the 1080p dream. This is DF Retro’s most expansive project yet, spanning an entire console generation, with John Linneman looking to track full HD support for Sony’s eighth generation machine including some of the best – and the worst – titles for the system. In…
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DF Direct Weekly: Horizon Forbidden West’s VRR/40Hz patch tested – and it’s excellent
[ad_1] Welcome to the landmark 69th edition of DF Direct Weekly, our regular scheduled show where the team takes a break from their various projects to talk about the latest gaming technology news. This week’s offering kicks off with detailed impressions of Horizon Forbidden West’s 1.17 patch, introducing support for 120Hz features on PlayStation 5…
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PlayStation 3: chasing the 1080p dream – part one of an 88-game mega-test
[ad_1] Sony’s PlayStation 3 first launched in November 2006 and right from the get-go, the platform holder faced a stiff challenge in the form of Microsoft’s Xbox 360. Here we were looking at two machines of the same generation, Sony’s fiercest rival launching a full year ahead of the competition – and packing a hardware…
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DF Direct Weekly on the Half-Life 2 Switch mod and Sony’s new PC hardware
[ad_1] It’s Monday, it’s DF Direct Weekly – which as the name heavily implies – is Digital Foundry’s weekly show, where team members take a break from their current projects to discuss the latest gaming and technology news. What’s excited us the most this week is the ‘shadow drop’ of Valve’s Portal and Portal 2…
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From Software’s notorious 30fps stutter fixed – but only for hacked PS4 consoles
[ad_1] One of the most baffling technical mysteries of the last console generation is simply this: why is that every From Software title on PlayStation 4 and Xbox One stutters so noticeably? From the studio’s 2014 PS4 debut – Bloodborne – through to this year’s Elden Ring, From Software’s 30fps frame-rate solution just doesn’t look…
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DF Direct Weekly talks PS5 Slim and Xenoblade Chronicles 3 Switch
[ad_1] A packed week of gaming news forms the basis for the latest episode of DF Direct Weekly – our 67th episode! Taking point on our topics this week are a couple of great Sony stories, kicking off with the arrival of the European iteration of Sony’s PlayStation Plus subscription service. On the one hand,…
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DF Direct Weekly on Forza Motorsport and Final Fantasy 7 Rebirth
[ad_1] So we had a barrage of new game announcements and gameplay reveals but in the absence of E3, was it actually Summer Game Fest or something else? Perhaps it was actually E3’s Force ghost, brought into being by the sheer force of will of the games industry? Whichever you slice it, it’s now over…
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DF Direct Weekly on the PS5 State of Play event and the Sonic Frontiers gameplay reveal
[ad_1] The latest DF Direct Weekly has arrived, in which myself, John Linneman and Alex Battaglia spend a disproportionate amount of time discussing Sony’s latest State of Play stream. While it may have been short on ‘gigaton’ news and reveals, the showing was strong overall, concentrating on 2022 and 2023 titles, going large on PlayStation…