Author: Richard Leadbetter
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DF Weekly: Alan Wake 2 delivers a day of reckoning for older PC GPU owners
We’d been expecting a game to arrive that would practically demand that you upgrade your PC hardware, and it’s not entirely surprising that it would be Remedy’s Alan Wake 2. However, what we didn’t expect was it would be support for DX12 mesh shader hardware that would be the dividing line between a good experience…
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DF Weekly: Is AMD’s FSR 3 frame generation actually useful for consoles?
[ad_1] The latest edition of DF Direct Weekly arrives today, discussing Red Dead Redemption’s 60fps upgrade for PlayStation 5 consoles, plus controversy surrounding Microsoft’s Forza Motorsport presentation – where debut media features ray tracing effects considerably more impressive than the shipping game’s. We also follow up on our recent coverage on AMD’s FSR 3 frame…
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Hands-on with AMD FSR 3 frame generation – taking the fight to DLSS 3
[ad_1] Last Friday, AMD finally released FSR 3 frame generation, its answer to Nvidia’s DLSS 3. Two titles had supported added: Forspoken and Immortals of Aveum. We’d already seen demos of both games under controlled conditions at Gamescom back in August, but this was our first chance to go hands-on and to truly put FSR…
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Nvidia GeForce RTX 4070 review: an RTX 3080 challenger for $599
[ad_1] The arrival of the $599/£589 GeForce RTX 4070 continues a trend of Nvidia’s RTX 40-series GPUs: performance remains strong, thanks to the efficient Ada Lovelace architecture at its heart, but in terms of ‘frames per currency unit’ this is more of a sideways step than the genuine generational leap that the 3070 and 3080…
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Cyberpunk 2077 RT Overdrive: a closer look at the path tracing upgrade
[ad_1] This isn’t the first path-traced video game we’ve ever seen. Nvidia – and even modders – have revisited legacy PC titles from decades ago, revamping their lighting with full path tracing. Quake 2, Portal, Half-Life 2 and several others have received the upgrade – but Cyberpunk 2077’s RT Overdrive is something quite different. It’s…
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DF Direct Weekly: is a handheld Remote Play streamer for PS5 a good idea?
[ad_1] DF Direct Weekly goes live a day early this week, not because of any particular urge to liven up your holiday weekend (assuming you have one) but rather to make way for a raft of embargoed content we’re expecting to deliver next week. In this week’s show, I’m joined by my #FriendAndColleagues John Linneman…
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DF Direct Weekly: twin disappointments from E3’s demise and TLOU’s poor PC port
[ad_1] We’ve already shared our thoughts on The Last of Us Part 1’s PC port, but the frustration and disappointment crosses over into this week’s DF Direct Weekly, beginning with our thoughts on how we would actually cover a game that is clearly some way off completion? Digital Foundry has been trying to carve out…
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The Last of Us Part 1 on PC: what we think so far
[ad_1] The Last of Us Part 1 on PC puts us in a somewhat difficult situation at Digital Foundry. How can you produce a technical review for a game that is essentially unfinished and – at the time of writing – has already received two hotfixes? We’re told that a further patch is coming…
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DF Direct Weekly on the Unreal Engine 5 revolution
[ad_1] The latest DF Direct Weekly has arrived, with the Digital Foundry team discussing the big news from GDC – and not much is going to top Epic’s various announcements in its latest State of Unreal. Kicking off with a beautiful UE5.2 tech demo showcasing the latest features of the engine, Epic delivered a range…
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AyaNeo 2/ AyaNeo Geek review: handheld performance reaches the next level
[ad_1] The pace of technological progression is relentless. Valve’s Steam Deck has just celebrated its first birthday but as fantastic as the device is in so many ways, there are concerns about how well the latest games will run on it as we finally emerge from the cross-gen malaise. Enter AMD’s Ryzen 7 6800U,…