Author: Rich Stanton
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Didn’t see this one coming: Roblox has an official Jaws game
Here’s a collaboration no-one saw coming: Steven Spielberg’s 1975 horror classic Jaws is coming to Roblox, the hugely successful creation platform beloved by a predominately young audience. But then I probably saw Jaws when I was about eight years old (obsessed with sharks), so I can talk. The experience, to use Roblox’s terminology, has been…
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Warren Spector hails Epic Mickey as ‘a real labor of love’, says he’s got an idea for the third entry but the day job makes that ‘impossible’
These days Disney has its fingers in everything, but not so long ago the company was firmly in its old lane of animation powerhouse and theme park operator. With videogames in particular, Disney struggled to do much beyond licensing its characters, perhaps the biggest success being the collaboration with Square Enix that resulted in the…
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Two years after release Miyazaki says Elden Ring’s world still has ‘a small element that I feel has not yet been discovered’
This week brought our first serious look at Shadow of the Erdtree, the major Elden Ring expansion set for release in June, and it certainly looks like FromSoftware is pushing the boat out. FromSoftware CEO and game director Hidetaka Miyazaki has gone on the interview circuit to accompany the trailer and, as well as being…
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Yes, Team Fortress 2 players recently did a big trade involving an IRL dog and, no, they’re not monsters and it’s quite above-board and sweet actually
You know how sometimes you read an online post, in this case a semi-viral tweet relating to a Team Fortress 2 trade, think “hell no that didn’t happen”, then read it again? I’ve seen some corkers in my time but get a load of this: “Allegedly a TF2 trade occurred that included a family dog…
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Embracer reveals it laid off around 1,400 people in 6 months last year, but don’t be a bellyacher—this is all about ‘maximising shareholder value’
There may be a wider context of enormous industry layoffs, but the rate and volume of layoffs at Embracer Group over the last year is on an unprecedented scale. Everything seemed on an even keel until the collapse of a mystery $2 billion deal in May last year left its CEO gobsmacked (while the company’s…
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Twitch suspends Aussie prankster for ‘self-harm’ after he pretends to stick forks in toasters with silly FX and a Rickroll
The story of Boggles first came to my attention several weeks ago, after a tweet containing some clips of his material went semi-viral and Twitch slapped the young Australian with a 30-day ban. The videos are fake incidents of him pretending to stick forks in toasters then being electrocuted, the joke being he kept doing…
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EA reportedly invested $125 million making a new singleplayer IP with zero microtransactions, no grind, a shorter running time, and guess what: ‘No one bought it’
A new report by IGN into the wider topic of industry layoffs, which are worse than they’ve ever been, contains a fascinating insight about one of last year’s less-successful AAA titles. Immortals of Aveum was the debut title from Ascendant Studios, released on Steam and consoles in August 2022, came out to mixed reviews and…
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Football Manager 2024 is the best-selling entry in series history with 7 million gum-chewing devotees, studio pays tribute to ‘incredible community of players’
Football Manager is one of those games that now feels like an institution. I play the newest entry and, even though it’s a much-improved and more sophisticated experience, I am still in some sense a teenage boy at a beige PC with my treasured copy of Championship Manager 97/98. I’ve been playing some version of…
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Rocksteady applauds players for ‘breaking’ Suicide Squad with infinite damage scaling bug, but decides to fix it and start a new leaderboard
Rocksteady’s Suicide Squad has finally arrived, and been met with something of a mixed reception. PCG’s Morgan Park was pleasantly surprised by the endgame but, getting there’s something of a grind and you wonder how many players will even stick around that long. Rocksteady’s aim is to keep the game vibrant with regular updates, and…
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Dead Cells’ designer livid at former studio for ending support for the game in ‘worst a**hole move imaginable’
Late last week came the news that, seven years after its early access release, original developers Motion Twin and DLC developers Evil Empire will be ending work on Dead Cells. Evil Empire was set up as a satellite studio to support the game and had been working on it for over five years, creating four…