Author: Oliver Mackenzie
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Xbox Series S vs PlayStation 4 Pro – the four teraflop face-off
[ad_1] We’re over two years into the current generation of consoles, but true current-gen software is thin on the ground. Instead, the vast majority of key games have been released on both eighth-gen consoles and ninth-gen consoles, straddling seven distinct hardware targets across two generations to maximize sales. At the same time, the Xbox…
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The Forspoken demo: six graphics modes to choose from but what do they do?
[ad_1] Forspoken was one of the most intriguing early demos for the PlayStation 5. Based on a brand-new IP and developed by Luminous Productions – the Square Enix development group that produced Final Fantasy 15 – expectations were high and the early footage definitely impressed. Now, after multiple delays and two and a half…
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The Callisto Protocol on PS4 and Xbox One – the beginning of the end for cross-gen?
[ad_1] The Callisto Protocol is one of the most visually advanced games currently available. With extremely high quality assets paired with multiple ray tracing effects, it packs some truly superb visuals – at least if you’re playing on a high-end console or PC – but despite its remarkable graphics, The Callisto Protocol is a…
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Need for Speed Unbound tech review – profound improvements, bold artistic touches
[ad_1] After spending most of the last decade as a Battlefront and Battlefield support studio, Criterion Games is back with a full-fledged arcade racing adventure. Need for Speed Unbound is a boldly stylised open-world racer, with graffiti-inspired particle effects and cel-shaded character models. Criterion Games’ last full titles were the much-loved Hot Pursuit and Most…
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Evil West tech review: a smooth, blurry 60fps or a clean but stuttering 30fps – it’s your choice
[ad_1] Evil West is a remarkably direct take on third-person action, a linear and propulsive combat game with no open-world diversions, no loot, no crafting, and no side quests. The combat system at its core is fast-paced, responsive, and fair, and the B-movie style plot is well-told through a series of high-quality cinematics. Unfortunately though,…
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Pokémon Scarlet and Violet are comprehensive technical failures
[ad_1] Recent Pokémon games haven’t really been known for their technical sophistication. Newer titles have oscillated between simple isometric 3D games and more ambitious, open efforts, but none have particularly impressed. Pokémon Scarlet and Violet, however, seem to be qualitatively different. Almost every review mentions major technical issues, and players have documented countless areas…
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No Man’s Sky for Nintendo Switch: a valiant effort – but the compromises cut too deep
[ad_1] No Man’s Sky has had a very strong redemption story. Originally released six years ago to widespread criticism over missing features, overblown promises, and barren content, the game has since expanded massively – delivering a transformed experience. Nowadays, it’s an acclaimed sandbox title, with a wealth of customisation and base-building potential… which brings…
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Nier Automata’s Switch port is very impressive – but not quite perfect
[ad_1] Nier Automata is one of the most celebrated last-generation action titles, marrying Platinum Games’ signature stylings with inventive, varied gameplay and a mind-bending narrative. From a technical perspective though, the situation was far from ideal: the game was beset by frame-rate and image quality issues on last-gen machines, with wobbly performance coupled with…
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Uncharted: Legacy of Thieves’ 120Hz VRR patch unleashes the PS5 GPU
[ad_1] Released earlier in the year, the Uncharted: Legacy of Thieves collection brought the PlayStation 4-era franchise entries to the new PS5, with some mild enhancements to the overall presentation and a major focus on resolutions and performance. 4K at 30fps, 1440p at 60fps and 1080p at 120fps effectively allowed you to balance pixel…
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Deathloop comes to Xbox Series X – and not much has changed from its PS5 debut
[ad_1] Deathloop has finally appeared on Xbox Series consoles. The time-travelling caper from Microsoft-owned Arkane Studios debuted as a PS5 and PC release last September – a time-limited console exclusive owing to a pre-acquisition agreement with Sony. That original PS5 release had some flaws but has been patched since release with additional content, visual…