Author: Oliver Mackenzie
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Far Cry 5’s 60fps upgrade impresses on all current-gen consoles
[ad_1] Far Cry 5 was a beautiful game when it launched back in 2018. The game portrayed a sprawling open-world set in the American countryside, with impressive foliage rendering, vast draw distances, and detailed texture work. It was a big step up from prior games, packing excellent support for the PS4 Pro and Xbox…
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Resident Evil 4 remake: every console version tested
[ad_1] Resident Evil 4 is perhaps the most highly anticipated remake of the year – and it’s not hard to see why, promising a full redesign of a highly decorated game with a ton of new content and reworked mechanics. It’s an excellent-looking game too with fine-grained indirect lighting and attractive artwork. However, recent…
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Stranded on Wii U: the games worth saving before the eShop shutdown
[ad_1] The Wii U’s online services are on their last legs. On March 27th, Nintendo is set to close down the eShop for Wii U systems, removing the ability to buy games and download demos although your existing purchases will still be accessible… for now. That’s a real shame, because the Wii U is home…
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Gotham Knights is fixed – so we’ve re-reviewed every version of the game
[ad_1] Gotham Knights had some definite issues when it launched last year. A mixture of lighting problems, odd technical hangups, and strange design choices undermined what should have been an attractive game. This was made all the worse from comparisons to its 2015 predecessor, Batman: Arkham Knight, which was in many ways a more…
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Like a Dragon: Ishin! How the hybrid remaster/remake plays out on modern hardware
[ad_1] Like A Dragon: Ishin is a game that requires a bit of explanation. The game itself is a side-story in the Like A Dragon franchise, which was up until recently known in the west as Yakuza. Its original release came all the way back in 2014, but the game’s heavy reliance on Edo-period…
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Metroid Prime Remastered: a sublime reworking of a stone-cold classic
[ad_1] The original Metroid Prime is one of the most beloved games of all time, adapting the classic 2D Metroid formula into a full 3D open-ended world on GameCube. The game pushed visual boundaries, with dense, moody environments and a solid 60fps frame-rate target. More than 20 years on, the Switch remaster is here: a…
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Dead Space remake: post-patch PS5 + Series X/S performance analysis
[ad_1] The original Dead Space was a survival horror masterclass – a highly atmospheric and tense action game that exploited seventh-gen console hardware to deliver something really special. Some fifteen years and two console generations later, Dead Space has been fully remade with modern tools, sporting excellent new artwork, sophisticated rendering features, and revamped level…
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Hi-Fi Rush tech review: a visual treat indebted to comics and TV cartoons
[ad_1] Hi-Fi Rush is superb. Announced at Microsoft’s Developer_Direct showcase last week and released immediately thereafter, the game is a wildly creative effort from developer Tango Gameworks. There are elements of action, platformer, rhythm and side-scroller games, all held together by an incredible sense of style and bold visual choices. This is a wild, courageous…
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Xbox Series S vs ray tracing: the story so far
[ad_1] The Xbox Series S is, on paper, every bit as feature-rich as the Series X. It’s based on the same fundamental RAM, storage, CPU, and GPU technologies – which of course means that it is ray tracing capable. You can absolutely get RT acceleration on the system, just like any other RDNA 2-based…
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Can Steam Deck handle a range of PC’s most challenging games?
[ad_1] Since its launch, Valve’s Steam Deck has delivered plenty of mobile miracles, often able to deliver exceptional visuals and creditable performance – despite the unit’s actual capabilities sitting far below advertised minimum specs. Judged on its own terms, it’s certainly a powerful device though, with its quad-core Zen 2 CPU and a 1.6TF…