Author: Oisin Kuhnke
-
In praise of the 7/10
[ad_1] I like bad games. They can often be more interesting than the current standard of highly polished, triple-A titles that adorn our PlayStation’s and Xbox’s hard drives. This is partially because more often than not their supposed “badness” isn’t because they are badly designed, but because they didn’t come together in the way…
-
Games of 2022: Sephonie was the most nuanced nostalgia trip
[ad_1] Nostalgia as a concept is probably one of the most alluring things in art at the moment. Hollywood is desperate to cash in on the memories of those raised in the 80s with reboots, sequels, and the like. We’re constantly inundated with reminders from the games industry of how good games used to…
-
Shin Chan: Me and the Professor on Summer Vacation – The Endless Seven-Day Journey review – the best kind of doing nothing
[ad_1] A game that gives you the rare chance to kick back and do diddly squat. I’ve been watching the genuinely still very good Phineas and Ferb for the first time in over a decade recently, a show that is essentially about doing absolutely everything you can on summer vacation. The absurdity of it…
-
Neon White review – speedrunning has never been so stylish
[ad_1] With airtight controls, smooth speedrunning and a big helping of anime-inspired flair, few games can keep up with Neon White’s pace. While I’m not particularly religious, from time to time I do still ponder what heaven might be like. It’s a nebulous, sometimes frightening concept. What could possibly await you in the afterlife?…
-
“We don’t think it’s possible to capture every queer experience with a single work”: The philosophy of Unsighted
[ad_1] Spoiler warning: This piece contains spoilers for Unsighted. Every once in a while, along comes a game I just can’t stop thinking about. Sometimes it’s just because of a single moment, like the boss fight with Ludwig, The Holy Blade in Bloodborne. Or like how Nier slowly lets you in on its story…