Author: Joshua Wolens
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One of the most strange and cruel survival sandboxes I’ve played has sold 2.3 million copies
Kenshi is one of the most utterly strange games I’ve ever had the pleasure of playing, and it holds a special place in my heart. It was the impetus behind one of my first-ever published pieces of games writing, which means you can probably blame it—at least in part—for the fact you have to keep…
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Cuba’s ‘first major indie game’ is a gorgeous platformer about bad decisions and environmental catastrophe, so long as you can get over the checkpoints
Saviorless is beautiful, which is handy, because I’ve had to look at the same parts of it again and again in the few hours I’ve spent with it to write this piece. Released this week on Steam and Epic by Cuban studio Empty Head Games and billed irresistibly as the country’s “first major indie game,”…
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10 years on, leaks have given us a long look at the canned Batman game that became Middle-earth: Shadow of Mordor
Middle-earth was always a bit of an odd setting for Monolith’s Shadow of Mordor, the 2014 game that introduced the absolutely brilliant (and criminally under-imitated) nemesis system. Subjecting the game’s orcs to harrowing physical and psychological warfare as a one-man guerilla army was great fun, but it didn’t exactly fit with the high-minded, mythical tone…
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Acclaimed indie studio Vlambeer springs back to life 4 years after declaring ‘the end of Vlambeer’
Few things seemed like more of a closed book to me than Vlambeer, the developer of Luftrausers, Nuclear Throne, and Ridiculous Fishing. A studio made up of Jan Nijman and Rami Ismail, Vlambeer shut its doors in September 2020 after 10 years in business, and announced “the end of Vlambeer” in a short, straightforward Twitter…
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Forget Helldivers, the viral hit that’s swallowing all my time is this free browser game about stopping the Nazis from coming to power
Look, I get it. You’re tired of reading about 20th-century German social democracy on PC Gamer dot com. “Please!” you yell, “Write about Helldivers! Say something about Palworld! One of you must have another Starfield take left in the tank! Anything but another lengthy discourse on the political economy of Rudolf Hilferding!” Well, sorry friendo,…
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PC Gamer is hiring! We’re looking for a top-notch video producer to join us in the UK
Video: An arrangement of images that simulates motion. We’re confident that it’s the next big thing, and PC Gamer needs someone who lives and breathes it to be our in-house video producer at our Bath, UK office. Reckon that could be you? This is the place to start. As PC Gamer video producer, your job…
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240 jobs gone and Relic sold off as Sega reckons with the hangover of ‘the favorable winds of the early Covid-19 period’
The videogame industry’s unending anni horribiles continued today as Sega announced it would be laying off 240 staff across Sega Europe, mobile developer Sega HARDlight, and Total War studio Creative Assembly. To top it off, the corporation has also sold Company of Heroes developer Relic Entertainment, which will transition to being an independently-run studio with…
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Skyrim mods fix its most glaring realism error: Your disturbingly immortal food
The problem with Skyrim is that it’s all too permanent. Your swords, your armour, your sweetrolls, they all just hang around forever until you drop them, sell them off, or eat them (not the swords and armour; don’t eat your swords and armour). It’s a plastic-fantastic world where nothing ever ends, and buddy, I’ve had…
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Arrowhead implores Helldivers 2 players to temporarily stop using its most destructive weapon yet: Snowballs
War is hell, and the debasement and corruption of its participants only accelerates as humanity invents new, more spectacular, and more terrible weapons with which to prosecute it. Helldivers 2—with its arsenal of Breakers, Dominators, and Redeemers—is no different. But even Super Earth has limits, as Arrowhead has now implored Helldivers everywhere to refrain from…
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Baldur’s Gate 3 has at least 24 ways Shadowheart can hurl the main MacGuffin at you as part of Larian’s New Vegas-Style ‘n+1’ system for plot-oblivious players: ‘It might be even more’
Baldur’s Gate 3 is bafflingly reactive. You can’t drop-kick an owlbear without the ripples spreading out and causing some kind of reaction later on down the line. But it goes even deeper than I knew: In a recent interview, Larian CEO Swen Vincke shed some light on the studio’s “n+1” design philosophy, and revealed just…