Author: John Linneman
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Fire Emblem Engage’s strong gameplay is backed by big tech improvements
[ad_1] Fire Emblem is one of Nintendo’s longest running series, but one that only began appearing outside of Japan during the Game Boy Advance era. Since then, impressively, the series has managed to gain popularity around the world with the first mainline Switch entry, Three Houses, quickly becoming the best-selling game in the entire…
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Fortnite’s massive UE5 update delivers next-gen features on all consoles at 60fps
[ad_1] Lumen, Nanite, Unreal Engine 5. If you’ve paid any amount of attention to the tech of video games over the past couple of years, you’ll have most likely heard these terms. Yet, the potential has primarily existed in the form of demos and promises from its creators Epic Games. Countless developers have pledged allegiance…
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The Callisto Protocol: Xbox Series versions have issues – and PC is almost unplayable
[ad_1] We already covered the PS5 version of The Callisto Protocol in our tech review, but some major issues in the PC and Xbox versions of the game’s pre-release code meant that we want to cover these platforms separately. Let’s start with PC, where DF crew member Alex Battaglia has been testing the game for…
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The Callisto Protocol looks great on PlayStation 5, at least
[ad_1] What began as an endeavour to expand the world of PUBG: Battlegrounds has instead morphed into an original narrative-driven horror experience known as The Callisto Protocol. Crafted by Striking Distance Studios, home to veteran Dead Space developers, the game leads the charge back into the depths of sci-fi horror. With promises of intricately detailed…
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Innocn 40C1R review: a flat and reasonably-priced 40-inch ultrawide gaming monitor
[ad_1] The Innocn 40C1R is a 40-inch ultrawide monitor with an IPS-style panel, AMD Freesync Premium and a 144Hz refresh rate – all standard stuff, right? What makes this monitor unique though is its form factor: the 40C1R is completely flat, making it a tempting alternative for folks that don’t appreciate the curved screens endemic…
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Halo Infinite’s cancelled split-screen campaign co-op tested – and it’s excellent
[ad_1] The news of the cancellation of Halo Infinite’s campaign co-op split-screen option has been frustrating – not least because I was looking forward to playing it with my son, just as I have with all prior Halo titles supporting the feature. The fact that 343 Industries isn’t supporting it is all the more…
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Splatoon 3 hones and refines the series to new heights
[ad_1] Whether a game console is a smash hit or an abject failure, I find myself drawn to all of them – and typically there’s at least one killer game you have to play. Nintendo’s Wii U arguably fits into the latter category, despite the fact that the system actually has a bunch of…
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The Last of Us Part 1 – as complete a remake as you could hope for
[ad_1] When Naughty Dog revealed The Last of Us Part 1 earlier this year, a complete visual remake of the original The Last of Us from 2013, we were a little surprised. There’s always a debate to be had about the timing of a re-release, and we wondered whether the new version would be different…
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Xenoblade Chronicles 3: how Monolith Soft pushes its Switch technology to the next level
[ad_1] Since its acquisition in 2007, Monolith Soft has become one of Nintendo’s most prolific development partners thanks to both its assistance on first-party projects and, more importantly, its work on Xenoblade Chronicles. This large-scale RPG series has become one of Nintendo’s key pillars in the RPG space and for good reason – its…
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Sonic Origins tech review: glitches and a steep price make for a tough sell
[ad_1] Sonic the Hedgehog’s original 16-bit adventures are considered some of the best games in Sonic history and – for my money – some of the best games ever made. Since their original appearance, they’ve been re-released many times over, most often as little more than emulators paired with original ROMs. Sonic Origins is different…