Author: Christian Donlan
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Off Topic: Pattern Recognition is a Gibsonian hymn to jetlag
[ad_1] It’s fitting, I think, that I first read about Pattern Recognition in the book review column of Edge Magazine. 20 odd years later, in my memory at least, the book and the magazine as it was in that part of the early 2000s cannot fully be separated. Pattern Recognition, like Edge, was serious…
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Jet Set Radio’s unique world is why it can never be Fortnite
[ad_1] One of the more tragic things I did during lockdown involved loading up Jet Set Radio Future for the first time in an age and playing through it with my phone by my side. Partly I just wanted to feel the game under my feet again – that hectic, freewheeling pleasure of city…
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Playdate review – a fascinating puzzle in itself
[ad_1] Handheld consoles are the best part of games, I reckon. I love them more than any other aspect of this brilliant and difficult medium. Handhelds take games and set them free. They task you with finding new ways to fit them into your life, your days, your tangled journey through the world. The…
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Off Topic: The cascading pleasure of a card flourish
[ad_1] I used to think I wanted to learn card tricks. These days I want to learn card flourishes. There’s a difference. I get it now. Card tricks are great of course. The magician takes a new deck and cuts an ace. They get you to pick a card and then it appears…
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Catchee, the earworm game that might just save its designers from bankruptcy
[ad_1] Just before Laser Dog Games released Catchee on iOS and Android, it shared a wonderful video of the game design process. Sadly – and we’ll get to this – the gist of the video was that the studio might be about to go bankrupt. But yes, we’ll get to that. What…
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Off Topic: Between the possible and the impossible sits Carter Beats the Devil
[ad_1] I finally taught myself the Charlier cut this weekend. It’s a card move: a one-handed shuffle in which you basically flip one part of the deck up over the other using the thumb and index finger. I’d been trying to learn it for an absolute age – it’s seen as being a deeply simple…
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Superfuse is an evil genius’ lab for splicing bizarre skills together • Eurogamer.net
[ad_1] Let me get this out of the way quickly: Superfuse looks really good. It’s basically a Cel-shaded action RPG in the cut of Diablo. Four-player co-op or single-player fun. There’s a comic book presentation – and a comic book plot, about people who have become gods and whatnot – which means that gorgeous comic…
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Tokyo Reign is a wonderfully brutal slice of cyberpunk • Eurogamer.net
[ad_1] This is cyberpunk right here. The analogue future of analogue yesterday, but with a bit of grit in it. A handicam with a busted viewing screen. A space-taxi dropping off stale pizza. City Wars: Tokyo Reign Publisher: Mojo Bones Developer: Mojo Bones Platform: Played on PC Availability: TBD on PC City Wars: Tokyo Reign…
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Cursed to Golf is golf in purgatory • Eurogamer.net
[ad_1] Cursed to Golf is a pretty good game of golf. It’s 2D and side-on, so aiming is simplified, and once you’ve selected your club from a limited range, it’s one click for power and then another for the angle and you’re off! Cursed to Golf Publisher: Thunderful Publishing Developer: Chuhai Labs Platform: Played on…
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Aztech Forgotten Gods wants to do huge things • Eurogamer.net
[ad_1] There is a point with kittens where they can basically break fundamental laws of physics. Where they can reach such speed and hectic enthusiasm that they can essentially run up a person, up the legs, the torso, navigate the fleshy intricacies of the face. They’re not so much defying gravity as refusing to engage…